100°

F.E.A.R. dev working on cross-gen open-world title

F.E.A.R. developer Monolith is working on an open-world action-adventure title targeted at both current and next-gen consoles, a job ad for the studio has revealed.

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videogamer.com
MadLad4433d ago

A new AAA release from Monolith?
Yes please.

WeAreLegion4433d ago

It's only been eight years. I can't wait.

r214433d ago

Their FEAR games were an amazing balance of great horror and action. Looking forward to whatever IP they have if they can get the same feel from FEAR.

Tatsuya 4433d ago

where you get to play as the monsters yourself? count me in!

nick3094433d ago (Edited 4433d ago )

I want claw 2 , condemned 3 and fear 4 ):

MadLad4433d ago (Edited 4433d ago )

I don't know.
I've always felt that Monolith was good at two things:

Original IP
Improving on others original IP

Whenever it came to sequels of their own games, they never seemed to be as good as the original. Condemned 2 was an all around good game, but it didn't create the chills or sense of tension of the first one. Went too over-the-top and contained too much action too much of the time. No build up. FEAR 2, in my opinion, was utter garbage. I loved the original and its expansions.

80°

Warner Bros. Will Still Own The Nemesis System Until 2035, Despite Monolith Closure

Monolith may be gone, but the Nemesis System still belongs to Warner Bros.

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thegamer.com
jznrpg114d ago

I am 99.99% sure they will do nothing with it

RaidenBlack106d ago

With all the renewed -ve PR the nemesis patent info got again this year, WB better persuade Rocksteady to implement it in some or the other in their next single-player game.

vTuro24114d ago

Hope whoever patented that system gets a good kick in the nuts.

Sciurus_vulgaris113d ago

An open world , single player DC super hero game with the nemesis system would have been great. Instead Warner Bros chased live-service and screwed over its developers.

50°

How Dumb Decisions Can Ruin a Game

We’ve all been there, it’s 1 am and you’re trying to sleep but your brain keeps reminding you of all the dumb mistakes that you’ve ever made and it’s keeping you awake. If you think you feel bad, imagine that one of your dumb mistakes cost a company thousands of pounds (or dollars if you’re across the pond).

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theouterhaven.net
AK911953d ago

The dumbest decision I've had with any game was the devs/publishers forcing MT into a series that previously had none.

MeteorPanda1953d ago

the dumbest l remember is dishonoured. They gave us all these cool abilities but you actively got punished for using them and got the bad ending for doing so. like wtf. why put them in the game and then say don't use em?

100°

Do memorials belong in video games?

Warner Bros. has made a big misstep with their newest DLC for Shadow of War. Their lack of transparency on paid DLC going to charity that was made to honor a dead coworker is a recipe for trouble. Especially when their only parroted response to the criticism is reminiscent of a well worded legal loophole.

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greenlightgames.co.uk
PhoenixUp2843d ago

We see memorials in a lot of mediums. Why shouldn't they be in videogames?

KwietStorm_BLM2843d ago

There's memorials in a lot of games. This specific situation does not fall under the same umbrella as in general, and changes the question considerably.

fenome2843d ago (Edited 2843d ago )

Memorials belong anywhere someone needs them, it can just be an insignia or rock formations, hell, I've got ink and scars that are memorials.

The whole paid DLC thing is weird though, especially since they're not very clear on the proceeds. If it was my friend I would have offered it for free with an option to donate directly. I'm not buying in either way, but that's just me.

EddieT2843d ago

Memorials in Video Games are a wonderful way of eternalising a person who had special significance to that particular game. Getting people to pay for that memorial and only donating a small portion of the proceeds to their grieving family is scummy and repugnant.