Eurogamer: Quantic Dream's Guillaume de Fondaumiere revealed to a Digital Dragons audience in Poland today that PlayStation 3 exclusive Heavy Rain cost just €16.7 million to make - even with all those emotional polygons stuffed in.
It is definitely an incentive for devs to take risks, and we see it with Beyond Two Souls. Another stunning looking game, and I'm sure it will do well.
Yea bro this is a classic game, the music the story, the options.,..my my my the options...Its damn near perfect. Hurry and play this game so you can say the same.
Its one of the better games of this generation for sure. A must play if you enjoy a good story plus you can do multiple playthroughs, since there are multiple endings and at least some characters can die off based on the choices made. But yeah I wont say it is a classic though as the guy above me put it.
I'm not sure I understood your comment. The actress who did Clementine's voice is around 36 or 37 I believe, and she was quite good.
It's certainly possible to get good voice acting performances out of children. Miyazaki, Takahata, and others from Studio Ghibli seem to manage it consistently.
Play it! You can get the game relatively cheap. There are plenty of choices that change the ending drastically. Anyone can play and enjoy it. Both my girlfriend (who never plays games) and I played through our own campaigns, and it was a blast just talking about how different our endings were. Truly a unique experience and well worth the purchase. You're missing out on a true gem.
"xbox fans will say it sells less than halo but why would sony care after this? "
Yeah they say that since the games only sell like 1-2 million they are worthless. I don't know what to say to that really. It just makes me feel sorry for said fans.
The best thing is when xfans say that MS gives them the usual 3 games and since they all sell well that must be the thing that people want. The worst cases even call Sony stupid to fund so many games that "noone cares about" since you know 2 million people is like noone.....yeah...
What does Xbox fans have to do with this topic? Nothing. Like the others have mentioned, get a life. You contribute nothing to the community other than your resentment Microsoft has eaten into Sony's once dominated market.
Heavy Rain has shown risks can pay off. That is the focus here. Not your childish antics of always trying to drag the competition into everything. The moderators need to get rid of people instead of just letting them fester at 1 bubble. At that point the community has basically shunned you and now you're essentially talking to yourself because you can't even have a discussion when you're only able to say one thing.
No wonder Sony has backed up Quanticdream's ambitions because they both have the balls to make new and different types of games. Ever so daring, they are always at the front line of the cutting edge.
They know what they are doing for very niche games to get done and earn good business at the same time.
Unlike the the other two who refuse change and settle for more of the same.
I'm really surprised. It's a great (& mature) game that deals with difficult & challenging themes. Also the gameplay style is not to everyone's taste. But I'm really pleased that HR has been so successful. I look forward to their next release....
damn everyone down below must have chapped lips. It's a good ride but hardly inovative. it's indigo prophecy but done better. If you wanna see an innovative game from QD get omikron fron GOG.com.
Is have loved for Vigil to be part of Sony. They have talent that needed nurturing, they were rough around the edges. Both DarkSiders was great but lack a level of polish that would have resulted in the game having true greatness.
Why buy them. They have stated they don't have any plans to make any games for anybody other than Sony. Buying them would just be a huge waste of money.
No it wouldn't. Buying them would give them job security and would cement that NO OTHER platform but Sony platforms would benefit having games like this and further cement that PS platform is unique.
If they stay independent and continue to do what they want to do that's fine. But if they were to get sucked up by some other company then it's unlikely they would have the same freedom as they would as part of Sony.
Focus groups don't make a better game, they make a more generic game.
"Today we are seeing a crisis," he added, "we are seeing a market that is in decline." Yes, the global economic crisis is to blame, but "there is a certain creative crisis that is, in part, the reason why some gamers are playing less".
"We can only resolve that by offering new creations, new IP [and] also wooing a new audience to games."
He gets it.We need more innovation ideas and less Rambo shooting.
damn, right son. I love studios that make new and interesting IP's more than anything. Q-games, thatgamecompany, and team ico are some of my favorites.
I wasnt saying they are the only innovative devs i like, just that they are among my favorites. I love suckerpunch, media molecule, insomniac, and Incognito as well. I own many of the games you guys are mentioning.
But you know what really gets me? the mentality some of these fanboys have in regards to Sony's investments. They seem to be under the blind impression that Sony doesnt make money of these games they fund and make because others are making money in other ways.
MS makes most of their money from marketing and xbox live, Nintendo from its handhelds and its inhouse ips, Sony from their exclusives and services.
I think this proves their strategy works and people on here need to stop downplaying what defines a console, exclusive content. What Sony doesnt make in amonths time they make down the road and the investment is still a well made one.
With this philosophy in mind, you can count on the PlayStation 4 being another house hold name for more exclusive content, devided in sequels and ofcourse new ips.
As PlayStation gamers we don't want or need timed dlc, or time exclusive rights to someone else's ip, we want full rights and control to our own ips.
do you have any proof to back your claims about how the platform holders make their money? also, nintendos inhouse i.ps are exclusives just like sonys. heavy rain being an exception since sony dont own he studio.
quite honestly i caan get my head round what you are trying to say...
"we want full rights and control to our own ips" i have owned sony consoles since 95, and have never been part of the decision process that goes on at sony regarding their games!
Wouldn't be that hard to craft up a sequal. I mean Hollywood can do it. Maybe the oragami killer has a copy cat who knows. Alls I know it is a great game that came out and it wowed me. And I know it was a tech video but I still say Quantic Dream should turn Kara into an actual game. I felt the emotions she was portraying when they were thinking about scrapping her on the assembly line. One thing Quantic Dream can do is make a person relate with their characters they are playing and pushing boundries with games and their games look great.
Good job Sony & QD. And Capcom, you should learn this. It's no use if you produced a game like RE 6 with 600 staff but had poor quality, made your fans hated you, and importantly: not profitable.
This article should be for all the pseudo financial analysts that claim that Sony exclusives don't sell or make money for them lol Just stfu and stick to another job.
Why do you think Sony invests in so many new ips? If they dont make them money? do ppl really think they would invest in them so often as they do? For every Starhawk or whatever other exclusive that doesnt make them money they have the LBPs, Uncharteds, Infamous, Gran Turismo, Journey, Heavy Rain, etc... that makes them a good amount of money through initial sales and dlc. LBP right now is a dlc monster and tons of ppl pay that 1.99 to 5.00 for costume sets lol Sony exclusives do Sony more good than bad.
By the way Heavy Rain was an awesome exp. and cant wait for Beyond!
Break even. Those games need more marketing! Still I agree, If 2 million sold with a £16 Million budget and a £24 million marketing budget made Sony £100 million then its safe to say exclusives like Uncharted, God of War, GT, Ratchet, Resistance, LPB and Killzone all made Sony bucket loads. All those games have sold more than 2 million per iteration with Uncharted and GT being the top bread winners this gen followed closely by LBP, Motorstorm and God of War. I'm glad the investments are coming. I just hope the marketing budget increases this gen and Sony has even bigger successes with their franchises.
Nice to hear I have yet to play this game though.
Sony...put that money to one side and then use it when you buy Quantic Dream in the future
"Today we are seeing a crisis," he added, "we are seeing a market that is in decline." Yes, the global economic crisis is to blame, but "there is a certain creative crisis that is, in part, the reason why some gamers are playing less".
"We can only resolve that by offering new creations, new IP [and] also wooing a new audience to games."
He gets it.We need more innovation ideas and less Rambo shooting.
I wish there was a sequal to this game still my fave in my Playstation library.
Good job Sony & QD. And Capcom, you should learn this. It's no use if you produced a game like RE 6 with 600 staff but had poor quality, made your fans hated you, and importantly: not profitable.