Neal Ronaghan: ''Sometimes, I make truly crazy proposals, like this one where I thought Nintendo of America would deliver on their September promise of releasing Pikmin 3, The Wonderful 101, and Wii Fit U by the end of March 2013. That, as we know, did not happen. As of January, Pikmin 3, The Wonderful 101, Wii Fit U, and Game & Wario are slated for a release before the end of June, which, if you're keeping score, is less than three months away.
It's time to face some facts, though. It's early April. All four games will absolutely not be out by the end of June, unless Nintendo takes crazy pills and does something like launch three of them on the same day in June. It is becoming increasingly likely that Nintendo will take yet another month off from releasing a first-party Wii U title, which isn't totally ridiculous, but given the system's struggles, seems downright stupid. It is worth noting that the Wii U's Virtual Console should be getting a proper launch after the system update due in the spring, which technically started in late March.''
Vice president Hideki Kamiya, director Yosuke Matsumura and producer Yuji Nakao discuss the standalone release.
Major 2023 game anniversaries include The World Ends With You, Mario Kart Wii, and The Legend of Zelda: The Wind Waker, among many others
Delays have become more common lately and several games have not been improved by it. Does delaying games work out better for Nintendo?
it depends, if you have a strong leadership, vision and focus for the project or game, delays can help alot because the person in charge knows what it needs to realize the task, but if you don't have that, delays could completely destroy your game, take for example Cyberpunk terrible management and end result, it wouldn't matter if they delayed the game even more cause the issue here is not time is the horrid management.
"but a rushed game is forever bad"
~ not in these days of day1 patches, subsequent hotfixes and continued updates.
And the over-reliance on these conveniences has given rise to sub-par deliveries.
“A delayed game is eventually good, but a rushed game is forever bad.” To bad they didn't listen with Cyberpunk now look at it. Honestly I like a game that is pushed back work out all the kinks maybe add new things to the game. I don't liked rushed games pushed out the door call it done for the holiday sales. I also don't like remakes that have half the content cut and sold at full price like RE3 remake. I will gladly wait for a game that is not rushed and had the extra time worked on it it shows they actually cared for the game when making it. I can understand minor bugs and a few updates to correct the bugs but unlike Cyberpunk you patch as you go I hate.
I used to think otherwise but now I think the Wii U Virtual Console won't get its proper launch until after the .30 cent promotion is over in late June. The spring update looks to only be about speeding up the OS.
Nintendo delays their games because they make sure the game is as close to perfect as possible, and with Nintendo games they get pretty darn close to perfect.
Nintendo Land, Mario Bros, Monster Hunter, Lego City, Zombie U, Scribblnauts, and there's more to come. The only people gripping are the ones that either play too much, or don't have a WiiU to begin with.