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An Alternative View Of BioShock Infinite

'JoeP' at GameGrin writes: "Booker DeWitt and Elizabeth's adventure through the cloud surfing city of Columbia easily deserves its praise, and on a personal level, I enjoyed the entire experience immensely. However, as fantastical as Infinite was to experience, there are certainly elements of the experience that fell short of perfection."

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brave27heart1176d ago (Edited 1176d ago )

A lot comes down to expectations. I had none going into the game so there were some of your points I dont agree with, even if I see where you're coming from.

The skylines to me were not just a way to get around, they were there to mix up the combat. Its the same with the tears. They werent about replacing ammo types for me, they were about giving options. If im pinned down here will that mosqito buy me the distraction to relocate? I need those salts but do I risk running to the middle of the map for them? Its about options and not having to approach the fight in the same way twice.

And I actually liked the fact there were no boss fights as such. It made a refreshing change. Fighting songbird wouldnt have worked for me and the CAGE twist to the relationship with songbird worked well for me.

My biggest gripe was the lack of variety in npc character models. Columbia was stunning but that was somewhat broken up by seeing the same faces everywhere.