Considered to be the indie darling in Minecraft’s shadow (forgetting that Minecraft itself started life as a indie title) Terraria today makes it’s console debut via 505 Games, a publisher that is more frequently becoming associated with taking risks in impressively innovative titles as opposed to the budget releases that made their name. Just like the aforementioned 3D world moulding title, Terraria’s transition to console hasn’t been an easy one, but the end result is entirely worth the effort.
ESTNN says: "If you're looking to get your fix outside of Mojang's popular sandbox, these games are some of the best the genre has to offer."
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This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?
Game is so addictive
... Somehow, that review didn't feel very "in-depth".
Anyway, Terraria is as good on console as it is on PC. Having put 70+ hours in the PC version already, starting fresh again on console still is fun, and exploring those randomly generated worlds is still as thrilling. It controls well once you're used to the button mapping, and the addition of achievements is a plus.
By any means, this is a good game to buy if you're into metroidvanias and world building games. :)