Next-generation developers seem to have an initial goal of trying to eliminate load-times all together in their games, and it seems as though "The Witcher 3: Wild Hunt" has accomplished such a feat.
According to information uncovered by Examiner.com yesterday, CD Projekt RED went on record talking about how they will not be having any load times in their upcoming open-world epic.
generally the big RAM on the PS4/720 should make games feel like the good old SNES days.
Procedural generation will be more advance next gen where the computer can generate things more unique instead of everything being a copy cat of each other.
Think about going inside a building in GTA6 and its different than all the other buildings in the game, from the NPC that work there to how places are arrange.
If I am not mistaken I think star citizen will be using a system like this.
Thats why I said they should use procedural genration, the computer automatically open up all indoor areas uniquely, its possible now more than ever to without man power.
The computer would do all the work, think of the lottery machine giving unique numbers infinitely all the time.
Wouldn't that mean re-entering a building you JUST left would make everything inside different?
The only time I experience loading is when I hit the dev room and loot every item in the game. Takes about 30 seconds to open a menu...lol
Of course there is always some programming wizardry that can be done by talented devs, so its not out of the picture for a game or two to actually get pretty close to achieving this. But i dont see this becoming common any time soon
I like CDPR, but any time I hear a developer claim they've eliminated load times or conquered the uncanny valley I take it with a boulder of salt.
http://gizmodo.com/5714436/...
Loading times have pissed me off for too long, and in this day and age I can't believe it still happens, this is awesome news.