130°

Tomb Raider 2013: 5 Ways To Improve The Sequel

The recent release of Tomb Raider has been met with good critical and fan reception. With this in mind, and considering sales have been decent too, there’s a very high chance of seeing a sequel to this game.

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explosion.com
Megaton4065d ago

Boss fights would have been silly in this Tomb Raider, since it tried to take a more realistic path. Boss fights for the sake of boss fights can drag a game down.

Asuka4065d ago

as a matter of fact it is selling well. there was an article here on n4g the other day saying it sold like 1mil copies in its first 48hrs, and for a game that isn't anything like cod that's pretty good!

having a blast with the pc version. im definitely part of the camp for TressFx even if it has its hiccups. btw i am using a gtx 670 with TressFx. There is a performance hit, but once new drivers come out it'll be smoothed out. So yeah, TressFx DOES work on geforce cards. Just not very well atm. Only getting 28fps @1080p. have to play @1360x768p to get 60~70fps with TressFx.

anticlimax4065d ago

Over a million in the first 48 hours, so it is currently selling well.

Thatguy-3104065d ago

Think the whole skill system was pointless. Honestly I'm about to finish the game and I have only spent 3 kill points. They need to make it more of a difference like in Far Cry 3 where you actually felt the character getting stronger. Also since there were a lot of characters who interacted with lara they should develop then we'll throughput the game so we can actually care for them. Other than those problems the game did pretty good game play wise.

HeavenlySnipes4065d ago

A lot of them were useless but some were like the extra scavenge points and the counter kill move

I think they should have made it so that you have to actually find parts to improve the weapons instead of just scavenging crates and such (well they kind of did that) and that ammo is more scarce and Lara can't carry more than a handgun, bow and one assault rifle/shotgun

S-T-F-U4065d ago

The next one needs Lara's mansion, the butler and breast enhancement surgery. I suppose the odd dinosaur thrown in wouldn't hurt either :)

joab7774065d ago

It will be interesting because this game was her emotional origin story, little focus on tombs or archeology. Without that, what would a sequel be bur another 3rd person action game in which u kill hundreds with ease.

Need to refocus with sequel. Gonna need another emotional hook...maybe father daughter or why she lives archeology. Also, u do get the AC feeling a little with the skill system. Its kill but doesnt do much, even on hard.

Great news though that its a great game with alot of room for improvement. So, next gen we could see a killer follow up.

aliengmr4065d ago

No boss fights. And less QTEs.

Exploration and puzzles should be the focus. Otherwise TR just becomes another generic platformer.

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30°

Tomb Raider’s Risky 2013 Reboot Revived a '90s Gaming Icon

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.

Godmars290405d ago

An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?

Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...

badz149404d ago

"Revived a '90s Gaming Icon"

LOL

the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.

250°

The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

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gamerant.com
isarai468d ago (Edited 468d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness467d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch466d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730467d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior467d ago (Edited 467d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot468d ago

Yeah...no

It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.

Tacoboto466d ago

I thought Shadow of the Tomb Raider had better gameplay than Rise, but it annoyed me the most of the trilogy when I stopped to think about the story.

It's like they deliberately decided to make her unlikeable and did nothing to make the character you're playing as likeable or have even one sign of humility.

SoulWarrior468d ago

2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.

Terry_B467d ago

No. Please forget the crap completely.

northpaws467d ago

First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

thesoftware730467d ago

Honest question, what did you find bad about it? the opening 2 hrs of Shadow were fantastic imo.

The opening was very similar to the first 2, what did you find really bad?

Not looking for an argument, just an honest question.

Starman69467d ago

3rd one just didn't feel like a tomb raider game. Possibly because the development was passed to another development team. Big mistake! Microsoft killed tomb raider making the first game a timed exclusive. Never recovered after that.

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70°

The Gamification of Games

Adam Hurd of GameGrin writes: "Gaming is an interactive medium. For decades now we’ve had people criticise the structure of narrative heavy games, for relying on cutscenes to tell the story. In films there’s a phrase: show, don’t tell, the idea that it’s better for the scene to show you what’s going on rather than the characters or text to tell you. In gaming I feel like there should be another rule: do, don't show, the idea that the story should be told through mechanics if possible, instead of in cutscenes."

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gamegrin.com
1397d ago