80°

Why do gamers fear change?

Digitally Downloaded writes: "I've been writing about games for many years, and if there is one thing that has been consistent across my time sitting here watching everything unfurl around me is this; gamers fear change."

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digitallydownloaded.net
RememberThe3574075d ago

Because they're people and people and people can be ignorant and closed-minded. There I wrote your article for you. Haha jk, jk. (I'm sorry but "jk" has to be the stupidest ting ever)

But really, I think it has to do with the fact the being a gamer is pretty awesome right now. People don't want that to change because it could mean that quality falls. An, "it's all downhill from here," kind of mindset.

I don't think it's change that many fear, it's the degradation of the medium or exploitation of consumers. What we have now works, and it works really well. We don't want publishers trying to mine our pocketbooks. We don't want our favorite games completely changed then sold to us as the same. We don't like being lied to. And when we don't like something we're going to make sure people know about it.

Publishers and developed are not victims, if they can't figure us out then good riddance to them. We buy what we want and want what we like, if they can't figure that out someone else will.

Gamers embrace change as long as it's improvement any perception otherwise will be picked apart mercilessly.

classic2004075d ago

True

there are also good changes, bad changes and unnecessary change.

Resident evil moving away from horror to action is a unnecessary change.

EA moving to make games micro-transaction is the definition of a bad change completely.

Bioshock moving from ocean to sky is a good change.

Yi-Long4075d ago (Edited 4075d ago )

.... but change has to be for the better, not for the worse.

DLC is mostly a change for the worse. Motion-gaming has MOSTLY been a change for the worse. Always Online and DRM have been a change for the worse.

And not being able to play used games or sell your own games, would also be a change for the worse.

Other than that, we have welcomed change. We have accepted the 2nd analogue trigger with open arms, just as we have accepted anologue triggers for racing games. We love those kinda improvements. We are happy with downloadable games on XBLA and PSN, we all love online competitive gaming, etc etc.

It's not that we fear change. We fear that gaming as we love it wil be made impossible or too expensive due to corporate greed, or forcing stuff in these games (like motion-controlled gaming) that will ruin the experience for many of us.

knowyourstuff4075d ago (Edited 4075d ago )

Humans are creatures of habit, and it takes a one of a kind to understand when change can be good, without having it necessarily shoved down their throat. Seeing the value in change without the sales presentation is a skill that very few have, and it separates the mice from the men, the unevolved from the evolved.

rainslacker4075d ago

I was going to write a comment to say exactly what you said, but now I don't have to.

Anyhow, gamers don't fear change. If anything they welcome it. Innovation is always a good thing, and true innovation changes the entire landscape of our community and the way we play games.

The problem this gen has been the lack of MEANINGFUL innovation. Motion controls could have been huge for gamers, but they were poorly implemented. Dual screen has seen some good uses, and I think gamers will welcome it if it's more available.

Unfortunately though, most of the changes that come about are not meaningful in any way. They're tired retreads packaged up as new ideas. I've been playing games a long time, and the generational changes were huge to video games, and each generation changed the way games were made and played.

Unfortunately, this gen, the way they changed was in the interest of corporate profits and fleecing of the consumer, and not in how to make the games better or how to provide new experiences. I can think of no trend that's come about this gen that is actually beneficial to gaming except maybe online play, but even that has been hijacked in the interest of maintaining publisher revenue.

Sadly, as much as I'm looking forward to the next gen, I haven't seen anything so far that looks like it will buck this trend. When companies like EA already announce they will include micro-transactions in every game, it becomes kind of depressing, mostly because they are an industry leader and should be setting a better example. Smaller publishers and developers seem to be getting it, and it's a major reason indie games have seen such a big upswing in popularity this gen.

Kamikaze1354075d ago

It's not just changes....it's bad changes.

AznGaara4075d ago

People in general fear change.

knifefight4075d ago

^ Came here to say this.

One dollar buys you a mere shadow of what it used to, in the United States, and the gov could save a TON of tax money by not printing the $1 bill anymore, but most people fight that idea sooooo hard. Meanwhile, other countries avoid this problem by swithcing to coins for amounts that small. Traditions, baby. They don't have to make sense.

sithsylar4075d ago

Because "Normal" people don't like to be bent over and get it dry... fanboys on the other hand like it dry and want more!

Wenis4075d ago

Actually fanboys like to lube up first

4075d ago Replies(1)
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240°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7221h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle8h ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic18815h ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio5h ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Lightning7719m ago

What he said was facts. How he plays games is no concern of you. Don't get too mad about it.

Cacabunga7h ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

shinoff21836h ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga5h ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

itsmebryan1h ago

@shin
Well keep it simple Sony 's operating income is down 26% and Microsoft's is up 32%. No MS spin there, just facts. 😉
Cheers

romulus2329m ago

Odd that a company that touts you dont need the hardware to play is already touting another console in the works.

darthv7217m ago

They are not reliant on the HW but still want to maintain a presence (no matter how small) is a good thing. It shows commitment to the craft. It reminds me of SNK and how they made games for their own hardware (Neo Geo) while also making them for others because they knew there was a market to do so. They knew they would sell more to others but also sell to their own niche fan base.

+ Show (2) more repliesLast reply 17m ago
purple10110h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos9h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac9h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad8h ago(Edited 8h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1018h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos8h ago(Edited 8h ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic6h ago

So basically PS and PC gamers' money is keeping Xbox on life support.

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140°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein19h ago

Shouldn't be allowed in any field.

Inverno15h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k414h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson14h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu15h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson14h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.