20°
Submitted by truepcgaming 824d ago | interview

DmC Devil May Cry Interview (TruePCGaming)

TPG speaks to Alex Jones, Senior Producer for Capcom USA. Here is a taste:

There are some who say the PC market is so small that the effort needed to make a proper PC version is a determent to overall development of multi-platform titles. Why did you choose to create a PC version which took advantage of the platform?

"I would say almost the opposite: if you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint. We had the advantage of using a top notch PC development house which makes life infinitely easier. As of the reason: since we knew we would only be running the console version at 30 fps and that many super hardcore DMC players would insist on 60 fps the only option for fulfilling that desire would be a PC version." (DmC: Devil May Cry, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories

Tormentum: Dark Sorrow review - ChristCenteredGamer

6m ago - Tormentum: Dark Sorrow is an interesting, yet short, tribute to gothic art coupled with an intrig... | PC
30°

Life is Strange: Episode 3 | Gamerscore Whores

47m ago - Katie Joell from Gamerscore Whores writes "As you maybe aware we have been reviewing the Life is... | PS4
Ad

The Witcher 3

Now - All the lore you need to know. | Promoted post
30°

The Witcher 3 Wild Hunt - Full Crew Trophy / Achievement Guide

48m ago - This guide will show you how to get the missable "Full Crew" trophy or achievement in The Witcher... | PC
30°

Why I Fell In Love With Five Nights at Freddy’s

1h ago - Non-Fiction Gaming writer Aidan digs deeper into what makes 'Five Nights at Freddy's' a good surv... | PC
40°

Everything You Need To Know About The Witcher Series

1h ago - Non-Fiction Gaming recaps the story surrounding The Witcher and The Witcher 2 to get ready for Wi... | PC