TPG speaks to Alex Jones, Senior Producer for Capcom USA. Here is a taste:
There are some who say the PC market is so small that the effort needed to make a proper PC version is a determent to overall development of multi-platform titles. Why did you choose to create a PC version which took advantage of the platform?
"I would say almost the opposite: if you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint. We had the advantage of using a top notch PC development house which makes life infinitely easier. As of the reason: since we knew we would only be running the console version at 30 fps and that many super hardcore DMC players would insist on 60 fps the only option for fulfilling that desire would be a PC version."