20°
Submitted by truepcgaming 925d ago | interview

DmC Devil May Cry Interview (TruePCGaming)

TPG speaks to Alex Jones, Senior Producer for Capcom USA. Here is a taste:

There are some who say the PC market is so small that the effort needed to make a proper PC version is a determent to overall development of multi-platform titles. Why did you choose to create a PC version which took advantage of the platform?

"I would say almost the opposite: if you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint. We had the advantage of using a top notch PC development house which makes life infinitely easier. As of the reason: since we knew we would only be running the console version at 30 fps and that many super hardcore DMC players would insist on 60 fps the only option for fulfilling that desire would be a PC version." (DmC: Devil May Cry, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Video Game Weekly Deals – 09/02 Update from Amazon & others (US)

14m ago - September is here, and for some of you this means going back to school, or to work. But you mi... | Nintendo DS
30°

Memory Cache: Sopwith

47m ago - GG writes: "Growing up, I saw a number of games come along that, in their own special way transce... | PC
Ad

PC Games Still To Come This Month

Now - We're halfway through the hottest month of the year, but there's plenty more PC games still to come, so don't go outside just yet! Let's take a loo... | Promoted post
30°

Mortar Melon Review (Wii U eShop) | Nintendo News

1h ago - Mortar Melon on the Wii U eShop is a fruitless experience plagued by development issues and one t... | Wii U
40°

Might and Magic Heroes VII Beta Preview | Player2

1h ago - Player2 has a look at the beta of the latest entry in this long running strategy/rpg franchise. | PC
40°