A very solemn letter by Jakub Dvorsky, Managing Director of Amanita Design, has just been sent to the desk of every journalist in the industry. According to his statements, a recent involvement with Mamba Games Ltd has turned sour. Instead of summarizing everything that Mr. Dvorsky has to say, we have included his letter in its entirety.
Sector interviewed Michal Berlinger from Amanita Design about their unconventional adventure game Pilgrims for Apple Arcade and Steam.
Amanita Design's Jakob Dvorsky discusses his creative process, how the company is growing, their upcoming psychedelic horror game, and more!
Machinarium was my first ps plus game (EU) and I've been supportive of these devs ever since.
Sallvation - I’m not really much for puzzle games, mostly because I’m too stupid for them … well okay, that is the way I summarize the situation, but in most cases I’m either too lazy to think or I get stuck and get irritated really fast and when I’m annoyed I’m very prone to just opening a walkthrough and cheating. No regrets. Well, despite that, I still enjoy a good puzzle here and there, especially when I’m “in the mood” to actually solve it by myself, despite the lack of patience, be it in this specific genre of games or in another one, subtly sneaking inside, trying to lure you in.
i love their games..so much passion puted inside.. I dont play most point and click games anymore but come back to these ones..so much charm and gameplay is solid..especially Machinarium and Botanicula..still need to try Chuchel one day