SCE Controller Patent Can Get Hard, Soft, Rough or Smooth, Trigger "Multiple Human Sensations"
"We’ve dug into a series of incredible Sony Computer Entertainment patents that describe an almost sci-fi sounding controller. Read on to learn about the most advanced, most bizarre and most sexual controller you can possibly imagine."
-PSLS
(Next-Gen, PS3, Sony)
What the hell is Sony working on? lol I'm honestly hype to see what they come out with. This information is intriguing especially since we have a lot of games that evoke a lot of emotions while playing like journey, heavy rain etc. Wonder how Quantic Dream will utilize this in there upcoming game(hopefully KARA).
I personally like the idea of these new controllers. Like the patent stated, we as the user normally have feedback in the controller in the form of rumble.
This new controller will basically be a direct evolution of that physical response.
@kneon:
I would have to check the patent, but I would imagine Sony would have to include an API in the PS4's OS where the power hungry mechanical functions were not constantly running.
Even than, I wouldn't mind recharging my control every 5-8 hours. Heck, my VITA typically lasts me longer than that and it needs to power it's own CPU, GPU, OLED display, etc.
People, would you PLEASE stop assuming that every patent is a Ps4 feature? Are you guys NEW to the idea of patents? Thousands come and go having never gone utilized. Many end up being used for research methodologies (probably what the tongue controller will some day be used for).
Well, a Sony rep did make a statement in where he said something to the effect of "It will be scary what gamers will be able to play in 10 years." Virtual reality and immersion are going to be part of whatever Sony is dreaming up. Although I do doubt it will be PS4 related. Maybe the console after?
Were due for added features to our gaming controllers. First joysticks, then vibrations, then motion. Now heating, cooling, hard, soft, ruff and smooth. It would be cool for a new added standard.
So, this is pretty much haptic feedback, right? We've been hearing about the potential for that for a while, but this seems a little different... neat stuff.
We don't need that for when you get shot. We need the needles coupled with the heating feature and the douchebag detector.
When those ignorant, foul mouthed homophobic 12 year olds go off on a rant they get a palm full of hot needles. Hopefully after a couple hundred times they may learn to behave better.
These sorts of patents actually have their application. Obviously, SCE is not the type of company that determines a science, creates these ideas, and finds applications just to have the patent wind up being marketing cannon fodder for a new PS console.
This controller (more than likely) will not be included with the PS4, but there is a high probability engineers are currently piecing together the components to make it (one day) a reality.
Also, do you think "the world of Playstation" needs hype in this form? SCE would much rather people get hyped on the promise TLoU might have in relation to what we might see next gen.
edit:
I also remember seeing a Playstation Magazine where some SCE RnD lab where developing software for all sorts of stuff (3D, Simulview, HeadVisors, etc). I would not be surprised if that same lab is making tech demo software with using a prototype of this new controller.
I'm just glad all three big companies are developing new and inventive ways regarding gameplay rather than being straight power houses. This is definitely going to be the most fascinating generation of game consoles. I can't wait for some solid facts though!
There are many really cool application for this. If a character is in the cold environment, the buttons becomes much harder to press and much slower in resetting. This simulate the lost of dexterity in cold environments. Or in an RPG, Paralysis status ailment also affects the smoothness of your controller. Or in an FPS, Stun Grenades can affects the smoothness of your controls. Yet is getting out of stunned state more skill based because a person can snap out of it with brute finger force instead of the game forcing them into a dazed state for a set period of time. Just a few example of in game affects being translated into a real world effect on the player.
Now - From a collectible statue to original movie posters and soundtracks, find out how you can win cool Superman prizes in time for Man of Steel on Film... | Promoted post
Like the patent stated, we as the user normally have feedback in the controller in the form of rumble.
This new controller will basically be a direct evolution of that physical response.
@kneon:
I would have to check the patent, but I would imagine Sony would have to include an API in the PS4's OS where the power hungry mechanical functions were not constantly running.
Even than, I wouldn't mind recharging my control every 5-8 hours. Heck, my VITA typically lasts me longer than that and it needs to power it's own CPU, GPU, OLED display, etc.
Wow this is insane!
Controller that could, Hard or Soft, Rough or Smooth, hot or cold.
Wow madness!
I hope this is true. Day one purchase!
This starting to sound more like something i find in a Cough Cough private shop
This needs to be made.
I just had multiple human sensations
http://www.rabbitvibrator.c...
Prongs
Related image(s)
When those ignorant, foul mouthed homophobic 12 year olds go off on a rant they get a palm full of hot needles. Hopefully after a couple hundred times they may learn to behave better.
you know like the saying goes "we make things you didnt even know you wanted" its true in some cases
Not all hype needs to be positive (see the used games patent) and it shows something is definitely going on in the world of Playstation.
Its actually highly unlikely they will use these.
Obviously, SCE is not the type of company that determines a science, creates these ideas, and finds applications just to have the patent wind up being marketing cannon fodder for a new PS console.
This controller (more than likely) will not be included with the PS4, but there is a high probability engineers are currently piecing together the components to make it (one day) a reality.
Also, do you think "the world of Playstation" needs hype in this form? SCE would much rather people get hyped on the promise TLoU might have in relation to what we might see next gen.
edit:
I also remember seeing a Playstation Magazine where some SCE RnD lab where developing software for all sorts of stuff (3D, Simulview, HeadVisors, etc). I would not be surprised if that same lab is making tech demo software with using a prototype of this new controller.
Lets just wait and see how this translates into something tangible for gamers.
LOL
You guys lack creativity.