Producer Jason Hughes explains how Adhesive Games is figuring out how to apply free-to-play to a traditionally niche genre.
Expect the game to only work offline right now.
As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?
Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot
But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later
Hawken, the free to play mech shooter has had its servers closed on Steam, but it will remain live on consoles.
This is exactly why only online multiplayer games won't last very long. It's important to have a single player campaign (a good one, not a throw-away trash story) or some kind of offline multiplayer mode.
If they don't exploit me then how will I know its free-to-play?
I like the writer telling a story of gameplay in between his actual story. I feel like it's wartime reporting.
This is nothing more than marketing tripe. The devs have taken in millions of investors money and sooner or later those investors will demand a return for their cash.
That's when the exploiting will begin.