50°

Zelda Bosses: Downsizing the Enemy

ZD writes: It’s interesting to talk about the size of the bosses in the Zelda series, and I wrote about this before in another article, where I talked how the bosses in Zelda had stagnated in terms of concept and design. All the bosses at the time seemed to be titanically huge, follow a tired, predictable formula, and were ironically extremely easy to beat despite their intimidating size. Skyward Sword seems to have begun to reverse that trend a bit, but I’ll get into that later. The main thing is, after Skyward Sword, I think this topic should be revisited in more detail.

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zeldadungeon.net
DEATHxTHExKIDx4120d ago

Ill just say in skyward word fighting the imprisoned 3 times was annoying.

Canary4120d ago

In general, SS suffered from boss repetition.

Honestly, I didn't really mind it. As much love as OOT and MM bosses get, there were some I just found terribly annoying. Less like fights, more like puzzles.

But then, I've never felt that the bosses were the defining element of the franchise. I've always been much more keen on the exploration and discovery elements of the game.

wingman32x4120d ago (Edited 4120d ago )

I agree completely. The imprisoned was not an interesting enemy to me, so fighting him 3 times got annoying to me.

I liked the Ghirahim fights, though. I remember how much of a curveball the first fight was. It was pretty difficult for a first boss fight. In terms of difficulty, It could have fit comfortably in the second half of the game IMO.

4120d ago
nosferatuzodd4120d ago

The Zelda boss's are easy and predictable,are you kidding me.have you ever played ocarina of time where you fight you're self in the shadow link saga!was he easy and predictable.

SolidSystem4120d ago

Older style boss' were always something I knew I could beat. Each boss had a patern and I had to follow it.

Skyward sword, which might be my new number 1 however often left me wondering what to do. I had to google real quick on the final boss simply because I wasnt putting the patter, the boss puzzle, and getting the openings to kill him.

Imprissioned 3 sucked. I couldnt figure out how to run around him in time to fight him for the longest time. the game holds my hand every step of the way expect the one time I as a player dont see a solution.

Anything that blocked was also annoying. Ghirahim fight 1 while I never took damage took for ever and left me as a player feeling like I had to cheat the wii-mote. I pointed it to my right, then quickly moved it further right so that link would do a slash from the left. I never felt like a skilled swords man due to it.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H979d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno79d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol110d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic110d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon109d ago (Edited 109d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast109d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul109d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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70°

Zelda Fan Brings Godzilla to Life in Tears of the Kingdom

A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.

Knightofelemia147d ago

I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.