GamesBeat recently chatted with Phoenix Online Studios' Cesar Bittar and Katie Hallahan, along with adventure game veteran Jane Jensen, about their latest project, Cognition: An Erica Reed Thriller, and their writing process.
No one has disabled our HyperJump, so players can expect new games delivered to them at lightspeed this May. Landing on Jump this month are a competitive multiplayer dungeon arcade thriller, another episode of a Game-of-the-Year Winner, a jaunt into a new retro dimension, and more.
Serena Nelson writes: "Love it or hate it, episodic games are here to stay. Especially with regards to crowdfunding games. We've seen a fair number recently have to split their game into two or more parts for one reason or another and there's been a decent amount of backlash against cutting a game up into bite-sized chunks. With the recent announcement of Celestial Tear: Demon's Revenge getting an episodic release I thought now would be a good time to go over the pros and cons for doing this."
Good storys are quite rare among the videogames business nowadays. So much the better, if you finally find a game with a moving story. The first game Gameplane.de's Editor in Chief ever played was Gabriel Knight: Sins of the fathers, which got a remake recently. That wouldn’t have been possible without Jane Jensen – so it was time to ask one of the icons of the adventure genre out. Enjoy Gameplane.de's interview!
Interesting. I wonder how many of those, if any, who played The Walking Dead and are new to adventure games will seek out and play others in the genre.
I'll play anything by Jane Jensen
I want to write adventure games.