80°
Submitted by Ramon3MR 662d ago | opinion piece

The Zelda Wii U Dilemma

GotGame: During last year’s E3, Nintendo showed off an HD demo of what The Legend of Zelda could potentially look like on the Wii U. The bottom line is that the game looked gorgeous, with all sorts of fancy visual effects that pissed on anything we have seen in a previous Zelda game to date. Making use of the GamePad, we saw how you could easily sift through your inventory and also see the map, while keeping the HUD on the TV clean.

However, that got us thinking about something that seems to have been overlooked – motion controls. (The Legend of Zelda, The Legend of Zelda: Skyward Sword, The Legend of Zelda: Twilight Princess, Wii U)

MNGamer-N  +   662d ago
I think I'll play it with the gamepad. I like to use the gamepad controller, and would prefer to enjoy that experience.
linkenski  +   662d ago
I like motion controls like they were in SS, but puzzles became too dependant on gimmicks. I still prefer OoT or TP-style traditional joystick-and-buttons controls.
lilbroRx  +   662d ago
How can there be a dilemma about something that doesn't exist yet?
metroidfusion2  +   662d ago
Exactly lol
sdozzo  +   662d ago
The dilemma of should you include motion controls or not.
sdozzo  +   662d ago
Motion controls are crap. Just make a good game.
Griffin4871  +   662d ago
Make motion optional, then everyone wins. I like Nintendo, but they shove so much annoyances down your throat. Thank God they at least got rid of Friend Codes.
camel_toad  +   662d ago
It'll be made to feature the game pad. If they didn't make that part of the main draw of a new Zelda it would be like them saying it isn't a necessary part of the wii u.

Personally I wouldn't mind using the game pad but without the motion control part of it.
#6 (Edited 662d ago ) | Agree(2) | Disagree(0) | Report | Reply
herbs  +   662d ago
I think there is only one solution to use both motion controls and the gamepad together effectively and it would have to utilize the Gamepads built in IR sensor with the TVs IR sensor disabled. IR was not used in Skyward Sword only the gyro from the motion+ was, so here is a my possible solution. Maybe you would have to position the Gamepad next to the TV or somewhere close which would display your items etc, you could then point and select displayed items on the Gamepad using its IR without pausing and still have the great motion+ controls mostly unaffected with these added features. Could be distracting but it could also add an element of multi tasking.
#7 (Edited 662d ago ) | Agree(1) | Disagree(1) | Report | Reply
Treian  +   662d ago
Is it too much to ask for a Zelda game using a regular controller-meaning the pro controller?
Summons75  +   662d ago
I can see the pro controller being an option for those people who want to miss out on the full experience you could potentially get with the gamepad. Being able to change equipment on the fly like they did in the oot remake for the 3ds would be interesting on the gamepad. If they can do a tv to gamepad split so someone can watch tv while the other plays Zelda would be a huge plus too. It all really depends on how well they use the potential of the gamepad.

I see one game that gets their toes wet with the gamepad and then a second bringing the full potential out. Just like twilight princess was a test of the motion controls and skyward sword really showed the full potential.
Treian  +   662d ago
I grew up using traditional controllers, and they are the most comfortable to me; I don't plan on stopping to use them. I wish Nintendo would make it so devs have to make the pro controller work for all games.
LoaMcLoa  +   661d ago
Well, the gamepad is a traditional controller if you remove the screen.. Really, you control it as any other controller for games like AC3 and Black Ops 2.

I grew up with a N64 controller, now try that for instance...
Benjaminkno  +   662d ago
I don't know. I really have grown fond of the Motion-Plus use of the sword. I really can't see myself enjoying going back to buttons in this regard. Of course, it is Nintendo we're talking about here. They never seem to fail at surprising us with what they come up with next.

Skyward Sword was the Zelda game I wanted when Ocarina came out. I mean speaking of environment, story, and boss battles, but that's just me.
ElectricKaibutsu  +   661d ago
It's a shame but I doubt the new Zelda will use the wiimote.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Fatal Frame: The Black Haired Shrine Maiden Famitsu review translated

41m ago - NE writes: Last week’s issue of Famitsu contained the first verdict of Fatal Frame: The Black Hai... | Wii U
40°

The pre-patch Evil Within we hope you'll never play - Digital Foundry Analysis

54m ago - Euroganer: "With day one patches swiftly becoming the norm, it's easy to forget about the code p... | PS4
40°

Top 10 PlayStation 3 Games Without Trophy Support

54m ago - Trophies haven't always been around. Gamers that have owned a PlayStation 3 for a while might rem... | PS3
30°

Samurai Warriors 4 Out Today on PS4, PS3, PS Vita

1h ago - Hisashi Koinuma : First of all, allow me to express my immense appreciation to everyone involv... | PS3
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
20°

Irish Independent: Bayonetta 2 review: Return of the witch

1h ago - "The overarching storyline may be incomprehensible but it’s the silky combat that proves Bayonett... | Wii U