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Why Do Silent Protagonists Still Exist?

Cheat Code Central's Austin Wood writes: "Honestly, I can’t believe I’m writing this. Or, more accurately, I can’t believe that this problem actually persists today. For God’s sake, the current generation of consoles is in its prime, all three gaming titans are at each other’s throats with their “next big thing,” and the WiiU has already kicked off the coming generation of gaming goodness. Today’s gaming industry practically oozes innovation, yet I’m still forced to watch my character nod his head, blindly gesture, and stand around like some demoniacal shut-in on par with Jack the Ripper. Seriously, developers, why, in December 2012, am I still fumbling through communication-heavy realms as Captain Silence?"

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rrquinta1377d ago

I agree. Although I loved DAO and DAII was so flawed, but having the speaking protagonist was so wonderful. As much as I love P4, after seeing the anime, it's kind of nice having the speaking protagonist. Although I think some games do this better than others. What bothered me most in DAO was that your character would talk in battle but never the rest of the time...

GraveLord1377d ago

Because publishers are too cheap to invest in voice actors.

Kratoscar20081377d ago

Because they are awesome see my blog post why:

http://n4g.com/user/blogpos...

In short because they allow me to feel like im the character not that im controlling one.

Ultr1377d ago (Edited 1377d ago )

I dont even know if this article is serious?
(not yours, yours is great!!)

There are games out there that are perfect with a silent protagonists.
ICO, SotC, HalfLife, Portal oh and the uber-one-of-the-best-games-eve r-created Tomba!
Sometimes I think some characters should actually speak less, when there is just bs coming out of their mouth, latest example Dante (while I like the new style and some lines, some are just aweful)

Kratoscar20081377d ago (Edited 1377d ago )

Thanks :)

And thumbs upfor that Tomba! comment. I think this writter doesnt trully know the SP porpuse not he is able to project himself trought his character. Articles like these are the reason i made that Blog.

@Root

The more imput the character has on its own the less immersive is as a player feel, if that character say a lot of thing you wouldnt say then that character is more his own than your representation while with a SP you are supposed to interpretate the situation not the character.

So for me the more the character talks the less immersive the game is.

Ultr1377d ago

Tomba! <3

you are totally right. Its impressive what some games can make you feel.
ICO and SotC two great examples. The relationship between the girl and the boy...or how I started caring about my horse in SotC...JUST WOW, no need to talk.

and like you said in your blog:

"lets not bash a game just because its taking a different approach to immerse the player"

Root1377d ago

It's pretty ridiculous since it's 2012 now but if it's someone from an old franchise like Gordon Freeman from Half Life then I'm fine with it, at the end of the day it's like "Well this game did come out in 1998 no point making him talk now in the current storyline", it would be nice if they made it LOOK like he was talking and taking part.

However take Portal for example, the first game again fair enough it was there first game they didn't know if it was going to do well but the sequel...Chell should of talked in the sequel it would of added SO MUCH to the game, the saracastic back and forth conversations between her and GLaDOS, seeing the isloation get to her mentaly, talking to her self or even if your in a test chamber for so long she would talk to herself to give you a hint..."Maybe I could...." or "Theres a uper ledge over there, maybe I could" for example.

<Spoiler>

You know when GLaDOS was being carried around by Chell and she was mocking her, thats when they should of made her speak, like a "That does it" line and Chell dropping GLaDOS on the floor and walking away with GLaDOS begging her to come back.

So yeah it really depends on what the game is like...

Ducky1377d ago

I think that would have taken away from the experience.

Portal has fun with the silent protagonist idea, such as the initial conversation with Wheatley where you end up jumping.

The taunts by Glados are also amusing because they are one-sided. If the protagonist was able to verbally respond, then those conversations would lose a chunk of the humor.

Root1377d ago (Edited 1377d ago )

No it wouldn't, they arn't funny because they on "one sided" they are funny because they are well written and acted out.

I'm not saying she should have a full conversation with the characters around her, just some one liners so the character dosen't seem like she has no personality. The odd witty comment towards Wheatly or GLaDOS or as I've said when she's in the test chambers all alone.

They give her a brand new character design and it would of been nice to see a personality to go with it, let us see her crack under the pressure of being underground so long. Besides this is Valve we are talking about, they can do it if they wanted.

To have her in the game and no question where she is, whats going out or to see her want her freedom is what takes away the experience from it because she dosen't seem real

EDIT:

Oh if your going to disagree least say, don't just follow the crowd and not even read the comment...sheep

konnerbllb1377d ago

@Root,

You're wrong. That's why.

Enemy1377d ago

Why is there a Dead Space pic? Did you play Dead Space 2? Have you seen Dead Space 3? Do you even play video games?

Lord_Sloth1377d ago

Because the pic is Dead Space 1 which featured a mute.

Enemy1377d ago (Edited 1377d ago )

So they're looking at the first game and ignoring the last two? That makes sense. Isaac Clarke isn't a silent protagonist.

Lord_Sloth1377d ago

I didn't say it was accurate. Just saiyan.

HellFeast1376d ago

So your looking at the second and third game and ignoring the the first one? That makes sense. Isaac Clarke WAS a silent protagonist, DEAL WITH IT.

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