VB - Insomniac Games’ new cooperative-style sci-fi shooting game Fuse has already lit a few controversies. When Insomniac first revealed it at the E3 trade show in 2011, it was a comic title called Overstrike. But the development team did some soul-searching and decided to re-create Fuse’s tone as a serious game with intense, mature combat, akin to the fierce battles in Gears of War. The change raised hackles among fans, some of whom preferred the previous style, but it unleashes Insomniac’s developers to make the game that they want to build.
Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield.
Insomniac Games CEO Ted Price wants to see more developers being "creative within constraints" in order to end the cycle of crunch.
The pressures of games development, and the impact this has on staff, was one of many topics covered during his keynote interview at last week's Develop:Brighton conference.
There is significant evidence showing that human brains are actually better at adapting to problems when taking periodic breaks. This occurs especially when someone is stuck on a problem.
Ted Price: Game developers are human beings first then they are game developers
This coming from a studio that consistently raises the quality of its output and has for numerous years been voted as one of the best businesses to work for. More people should listen to Ted Price! He is clearly doing something right.
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He also revealed that the studio is eliminating higher education as a requirement for "almost all of [its] roles," adding: "This means if someone can't afford to obtain a university degree, experience is a valid substitute."
Love this mentality. I also must admit that kids coming out of school with a degree are often completely useless. Degree are for people with no experience. I would rather take someone with experience although they may actually be more expensive.
Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.
What ever they did worked IMHO, it's a really 'gamey' game if that makes sense and is edge of the seat stuff.
Agree with @victorMaje, my GOTY so far too.
"But the development team did some soul-searching and decided to re-create Fuse’s tone as a serious game with intense, mature combat, akin to the fierce battles in Gears of War."
Translation: Insomniac sold the soul of the game in the hopes they could recreate the expected sales estimates to be on par with Gears of War.
Not surprising to see him say that, but still disappointed that they did. Fuse does look like it has potential, it's just that the aura surrounding the game now has been very negative. And the game in a way represents the conflict there is with what devs/publishers/investors/game rs want.
Fuse might bomb very bad with its current release date. Its up against
-Bioshock infinite
-Tomb raider
-God of war accension
-Gears of war judgement
-Starcraft 2:HoS
-Sly 4
I would buy any of these games before i even think about buying Fuse.
It will flop anyways...
I agree with the consensus here that because this game is now known for a drastic change, I have almost no interest in playing it.
For their sake, I hope a demo is released...Otherwise, it's destined to be overlooked and/or passed on.
Creative integrity being wiped away because of what some publisher thinks? No gamer likes the sound of that.