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The Last of Us On PS3 May 7th, 2013: Pre-order Bonuses, New Trailer Revealed

PSBlog:
"It has been a big weekend for us here at Naughty Dog. We revealed a brand new trailer for The Last of Us at the Spike Video Game Awards on Friday along with the most important news for any fan – that The Last of Us will be released on May 7th, 2013!"

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Godchild10201455d ago (Edited 1455d ago )

I like the box art, I still hope for a Digital release on May 7th. The game looks great and I can't wait for the release. I really can't wait until we see some information about the MP of this game.

The Video is a continuation/uncensored version of the VGA trailer.

Nimblest-Assassin1455d ago

Totally love the box art... but I am wondering, what exactly they are doing with multiplayer

Riderz13371455d ago

I hope it's like a DayZ type multiplayer with free for all and team modes. I just want to have a huge map to play on where you start off with a pistol and 1 clip and then go on from there by scavenging items and such. Oh, and PLEASE no health regeneration for multiplayer. That would make it so much more intense if you had to find items to get your health back. PLEASE

Ezz20131455d ago (Edited 1455d ago )

hey guys read this :
"Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign"

@godchild1020
yeah! i just notice that
i will pre order it now

Godchild10201455d ago

@UP2013, That is if you preorder the survival pack from GameStop.

dontbhatin1455d ago

@Riderz

If you want it to be like DayZ so much then go play DayZ.....

why hope for another game to play exactly like another one?

I mean it would be possible (except for the huge map) but not probable.

ABizzel11454d ago

Ugh why Gamestop exclusive Bonuses. Welp. I'm not getting the Pre-Order Bonuses.

I'd rather pre-order at Best Buy and get my $20 gamer club rewards gift card.

sikbeta1454d ago

I'm avoiding anything that can spoil this game to me, but damn it's becoming difficult... can't wait for May 7th!!!

thorstein1454d ago

From the blog: "Bonus experience points for multiplayer
A multiplayer melee attack booster
Some extra starting in-game cash"

In game cash... makes it seem like there will be stores to purchase weapons? And is that for sp or mp?

+ Show (4) more repliesLast reply 1454d ago
Jinkies1454d ago

If this has pre order bonuses will it have a Limited or Collectors Edition...come on ND you know for a fine fact people would pay for one over a game like this

CommonSense1454d ago (Edited 1454d ago )

It's not common to see an LE for a new IP. Not impossible, but not likely.

majiebeast1455d ago (Edited 1455d ago )

They are still tight lipped about the mutiplayer portion of the game, if its even close to as good as uncharted 2's MP i will be very happy.

Loving dat boxart.

Conzul1454d ago

In the image for the survival pack there's a dude with a baton and a quarantine symbol on his armor...

Maybe there will be a quarantine defense mode?

I think it would be cool if there was a mode where that started with many quarantine soldiers and one infected player. It would be the job of the infected player to wander around infecting NPCs, but as their condition worsened they would start showing more signs of infection making it easier for soldiers to spot them.

ab5olut10n1455d ago

I think the linearity will be a problem with this game, same as the uncharted series.

Bumpmapping1455d ago

Yea it was such a problem hence hundreds of awards and praise the series has gotten.

Army_of_Darkness1454d ago (Edited 1454d ago )

So i don't understand why people are bitching about it now?! RPG's I can understand, but action games are usually expected to be linear and to be honest, I wouldn't want open world everything on ever game cause that will get pretty boring and uncreative..

neoMAXMLC1455d ago (Edited 1455d ago )

Oh yeah.. Really big problem... That's why the Uncharted games can only get in the 90s on Metacritic...

Edit - ahh got beaten to it.

Godchild10201455d ago

What was the problem with Uncharted's linearity? Games like Uncharted, Tomb Raider and Indiana Jones don't really need to be Open World or Sandbox, having it like that would take about the soul of those games.

Silly gameAr1455d ago

People just started using linearity as a minus for the Uncharted series because they couldn't find anything else to gripe about. I guess they forgot that most games are linear.

Riderz13371455d ago

It won't be as linear as Uncharted. If you actually bothered to look at gameplay videos, you can see there are multiple ways you can go around your enemies and different places you can go to scavenge for items. Naughty Dog has said that you can almost always sneak around your enemies without them even knowing you were there or you can choose to silently take them out one by one. I don't think running in there like a crazy person will do you any good seeing as you will have low ammo and no health regen. But yeah there are multiple approaches you can take.

Ezz20131455d ago

the game have dynamic AI which mean every time you play it
what ever you go stealth or kill or no kill
the NPC's will react to you differently every time

and the game is wide linear and allow you to explore
it's more open than uncharted games

from the game's lead designer Jacob Minkoff
"3 News: You mentioned the new AI system earlier, tell me more about that.
Minkoff: We’ve got what we call the balance of power AI system, where AI is aware of what the player’s doing. If the player has a gun, they’ll run away and try to hide, but if the enemy has a gun and sees the player is out of ammo, then they’ll approach.

And Ellie is using the same AI, seeing how she can help out. As we saw in the E3 demo she picked up a brick and held onto it till Joel ran out of ammo, then flanked the enemy and helped Joel out. It’s all about these group dynamics and making people act like real human beings.

3 News: So in the gameplay footage we’ve seen at E3, when the enemy advanced on Joel, that only happened because he ran out of ammo?
Minkoff: Correct. The AI will react to you as the player. In this case the player ran out of ammo, and so the AI approached. So if you hadn’t run out of ammo they would have stayed in hiding, or would have tried to flank you or break off. They’ll split up and one will try to draw your attention while the other is flanking you. If Joel hadn’t made the Molotov in that room and thrown it at that guy it would’ve been a completely different sequence that played out.

That’s another thing we’re doing, is we have scavenging mechanics, where you have to go around the environment looking for ingredients that you can use to make different items. So in the stage demo we chose to make a Molotov out of a binding and some alcohol, but those same ingredients could have been used to make a health kit, so you can play offensively or defensively.

News: How linear is the gameplay?
Minkoff: What we’re calling is wide linear – we’re telling a linear narrative, but between those linear narrative moments we have wide gameplay possibilities. There’s all sorts of different strategies that the player can use at any time they approach a new situation.

For instance, the player could have stealth passed all of those enemies in the stage demo, they didn’t actually have to engage any of them. But you’re making a choice there, you’re saying well I can stealth pass them, and then my risk is lower, but then I won’t get any supplies.

Those guys were opening drawers, finding things, if somebody finds something in a drawer before you do, then the only way to get it is to get it off their body. So maybe you can sneak around them, but then you’re not going to have as many supplies.

So you have to make this choice – am I going to engage, and take on the risk of battle, but potentially get supplies I need to survive, or am I just going to try to avoid them? So that’s the wide linear thing, all these different flanking paths and strategies that you have when you’re engaging with the balance of power AI.

Read more: http://www.3news.co.nz/The-...
"

and linearity was never a problem for uncharted games

BoNeSaW231455d ago

I hardly ever read comments as long as yours but once I started I couldn't stop because I agreed with every word. Well said guy!

Minato-Namikaze1455d ago

linearity isn't the problem, your state of mind is.

Nimblest-Assassin1455d ago

Honestly, this confuses me. Since when did "linearity" become this bad word in video games.

A linear game is a much more controled experience than an open one, thus the same level of quality is given to each player

However ND, flat out said TLOU will not be like uncharted, and will be wide linear with multiple paths to take, and story bits to uncover ala Half-Life, Bioshock, Dishonored

Linearity is not a problem... get that out of your head

Hicken1455d ago

Sorry, but I'm with everyone else on this one: not seeing where linearity was a problem with the Uncharted games, and not seeing how it could be an issue here.

Care to explain? Is is this sum trolling?

goldwyncq1455d ago

There's nothing wrong with being linear as long as it's interesting enough.

Norrison1455d ago

The point of linear games is giving you the best focused experience in an 8+ hour campaign, games like Uncharted, half life, Max payne, Alan Wake, Portal, Journey, Bioshock etc. Are made to give you and amazing gameplay experience or story that's why those series are so high rated because they have a focused well written story (thanks to being linear), keep you entertained, give good gameplay, have good graphics vs open world games and have better performance especially on consoles.

If those games were open world they would lose what makes people love them.

Ryo-Hazuki1454d ago

The game is not linear like Uncharted. Why don't you try watching game play footage of the developer showing you the multiple routes that you can take. Or why don't you actually read up on the game...

ILive1454d ago (Edited 1454d ago )

I don't even understand why people talk about linearity all the time. Aren't all games linear? The games that are considered to be non-linear are only possible through illusion. Anyway, I think this game will be amazing, though it is showing the age of the PS3 (I don not mean this in a negative way, just saying that this, God of War, and Beyond is possibly the best we will ever see out of the PS3).

Did anyone notice that Joel could possibly turn into one of those infected beings at the end of the trailer? The possibilities of what they can do with the story and how it could influence gameplay makes me very excited.

+ Show (9) more repliesLast reply 1454d ago
floetry1011455d ago

It does proceed E3, perhaps avoiding a potential clash in revealing a new console?

Riderz13371455d ago (Edited 1455d ago )

<-----------
Finally I can constantly watch the trailer in 720p. I had this game pre-ordered a loooong time ago. Wouldn't even care if you get nothing for pre-ordering, I just want the game! Naughty Dog I love you.

miyamoto1455d ago

Honestly, I am a sucker at developers who push game design forward and are not afraid to try new stuff to top their latest work.

And I am glad the PS3 as a gaming platform have them in abundance.

If you follow ND games from Sonic's Ass Crash Bandicoot to The Last of Us its the same story driven platforming formula that has gone a progressive evolution.
Uncharted's story telling , graphics, sound, character development and chemistry, and game play are the pinnacle.

Now they go for the uncharted AI Design territory to top Uncharted.

TLOU is easily one of the few games I look forward too in the future.

BanBrother1454d ago

@axelstone

Naughty Dog have been constantly evolving. While other developers just 'adapt', Naughty Dog seem to be always setting standards. They are getting more and more mature with their games, and I have no doubt that The Last Of Us will quite possibly be the best game nexy year.

And yes, I am very excited for the AI. Hopefully it succeeds and other develoeprs can take note.