There have been confusing reports this week on the Wii U video rendering Europe - does it upscale, the use of HDMI cables and all that pixels malarkey - leading to conflicting reports across the board.
The main issue spawned from the Wii mode in the PAL/European Wii U console, where options available to players on a standard Nintendo Wii aren't present in the Nintendo Wii U, such as 576i. Using components cables produces the maximum 480p image by default.
For European Wii gamers, the consensus is that certain titles, like The Legend of Zelda: Twilight Princess and virtual console games, look better and run smoother in 576i instead of 480p.
''Important AV options are omitted from the Wii menu, with the PAL console unable to upscale to HD resolutions or run in progressive scan over component - an issue that doesn't seem to impact NTSC hardware.''
This quote was misinterpreted by some reports this week, stating that "Wii U doesn't upscale in Europe" - this is only partially true. It does certainly run in progressive scan at 480p.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
I hope many people read this and stop saying so many silly stuff because seriously... It gets annoying just like with the GPGPU thing that everybody seem to believe that it is an actual chip. -__-
"It does certainly run in progressive scan at 480p.".
Oh really? I would be shocked if it couldn't, 'cos the "p" at the end stands for progressive afaik.
This "does it upscsale?" crap has to stop, because the answer is simple.
You put a Wii game in a Wii U.
It runs the same resolution.
It runs at the same framerate.
It runs with the same amount of AA (usually none).
It might have a slightly better edge with colors using HDMI.
It's like any console with BC ever.
If the Wii U could render Galaxy at 1080p, I'd buy it in a click.
576i is running at 50Hz, so it runs slower than 480p