When the Nintendo Wii successfully established motion controls back in 2006, the industry did not expect the world outside of the hardcore market to react the way it did. This left both Sony and Microsoft to quickly come to terms with the emerging tech, leaving them scrambling to find a way to not only match the success of Nintendo’s gadget, but to also improve upon it. Now that the Wii has been succeeded by the Wii U, the Daily Reaction team rubs their crystal ball to see if motion will continue to be as influential next-gen.
I am interested though in what Valve is cooking up.
I'm actually referring to the recent rumors/comments about the device they're working on that almost sounds like it projects holograms that you would basically interact with in an open room.
Sorry I forget the source other than this site.
Kinect is also an extension of the system. Steel Battalion is a brilliant game (dont believe the reviews they are bias and flakey)I can see that style refined and make some great games. I played sessions in that game as long as Halo sessions.
Anyway I see kinect games being really intense technique games but more like sports than traditional video games like imagine a game of Tron arena game. Kinect would work perfectly something like that. Avengers BFE is really cool it takes more out of you than playing SF4 but it can be just as rewarding. I think once gamers jump in to it they will gradually fall in love.
I don't want to see a single, stupid gimmick in PS4/Nextbox packs when they are released. I do not want to pay for something in that box which I'm not going to use, why waste your time with that crap when you can try to make your console the best, the more powerful hardware on the market.
Notice how much motion controls did for broader audiences on both the Wii and 360? Alternative methods of play, while not always necessary, can lead to some amount of technical evolution.
When the Wii was coming out, its controller technology was the hottest thing; here we are in 2012 saying how sick of motion controls we've become. Food for thought.
Not sure why people are disagreeing. How can the same formula lead to an "evolution"?
People might not like motion controls but it encourages developers to try new things. The same way Nintendo took a gamble with Wii-motes. And Sony and MS followed ( even if they had the tech in their archives for years. It was not until Nintendo showed that there is money in these motion controls).
As far as Sony and Microsoft's consoles are concerned...thats another matter.
just as the nes ushered in the modern controller button layout which all consoles since have imitated
just as the snes ushered in shoulder buttons and that became a permenant feature
just as the n64 ushered in the analogue stick
and the rumble pack (vibrating controllers)
nintendo usered in the wireless controller (wavebird) on gamecube
nintendo ushered in the motion controller with wii
nintendo ushered in the controller/tablet with wiiu
nintendo sets the trends, dictates the future direction of the industry.
nintendo innovates, the rest imitate
i mean MS/SCE seemed like they had high hopes for it but devs just don't want to make games for it, so they had very little support.
no and we are in current gen idiot.
The Wii is carring over with motion plus and the motion abilities of the Wii U. Kinect has been a huge success. Right now they are just perfecting everything for next gen. I'm not sure what sony is going to do but they better have something. f a console has no motion control input it is crippled next gen.