Sales tracker, Media Create, report that Bravely Default sold through 85.68% of its initial shipment.
Numerous factors are in play when it comes to delivering turn-based combat that feels like it packs the punches it dishes out.
In this first edition of "PunishedChat," a new series where The Punished Backlog's Sam Martinelli interviews friends about various video game related subjects, he discusses the JRPG genre.
Octopath Traveler really blew up, didn’t it? The Nintendo Switch exclusive became a top eShop seller after launch and physical copies were so rare, Square Enix was issuing apologies and asking people to please consider a digital copy if they could not wait. It is a fun RPG to spend 40 to 60 hours playing. But, what if [a player has] already finished the game? What if [they] are ready to follow some new stories?
You aren't finishing this game in 40-60hrs... maybe one or two of the eight character's individual stories.
#neverstoptraveling
Wow on Project x Zone... guess that kills hope for a English release... too bad.
Bravely Default did well it seems, so good.
I was personally rooting for Nintendo 3DS entertainment system exclusive Bravely Default to succeed due to the fact that it is a traditional style jrpg. These days a traditional jrpg from Square Enix is a rare event. Bravely Default shows that they still have it in them to please their original fan base that partook in the early Final Fantasy experiences they offered.
It is nice to see that the old school style and culture still remains in the minds of some developers within modern times. I hope for better sales for Project X Zone.
Rated E For Everyone