Destructoid- What I love about David Jaffe is that he'll answer questions and damn the consequences. He was asked by one gamer how he'd fix Resident Evil 6, the polarizing action game that's received a famous critical mauling. He shared his view in no uncertain terms.
1. Make co-op optional and remove AI partners.
2. Get rid of human-like enemies that shoot guns or fly helicopters or ride bikes.
3. Change the art style, make it darker.
4. Change the music - make it eerie and creepy.
5. Keep ammo and supplies scarce.
6. Scrap Chris' and Jake's campaigns and focus on Leon and Ada's.
7. Improve the graphics. RE6 has some really bad PS1 textures.
8. Reduce amount of QTEs.
I'm not hating on the game... I just think all the things on tigertron's list can only make a game better. Would a darker atmosphere in an RE game make it worse? Hell no it wouldn't. Would more monsters? NO. Would eerie music? NO! He made a list of having MORE Resident Evil in a Resident Evil game... I'm not judging the game, I'm just for more RE in a RE game... call me crazy. Oh, and that's the second time today you've run your mouth at me while not knowing what you're even talking about... Have I wronged you in another life or something?
As for atmosphere for chris there are moments (short tho too bad) that are good.
1.chapter 2 when u first see ada and going after her..the music,the tone was good but lasted for like 10 sec too bad xd
2.chapter 3 the whole snake sequence inside the building..clearly there is some RE1 influance there
3.chapter 4 inside the ship deep inside (after all the gunning)
jakes chapter 3 ?when they are captured the co op worked great there i like it but apart that...the whole campaign was crap, i like his attidude tho
capcom should have focus on leon campaigns and more in ada's since it was way too short...they were the best campaigns
Ammo and supplies were already scarce according to a lot of people's experiences.
You can't get rid of co op and the entire design of the game is built around it, so what you're really asking for is for a complete overhaul of the design.
The music was already creepy when it needed to be, not sure what that point's about.
Instead of scrapping campaigns, perhaps extend Chris' and Jake's campaign into the same style of Leon's. That way you still get 4 meaty campaigns.
As for quick time events, it's hard to really say what to do when you're in a struggle situation, how do you really bring that across to the player?
And for those who haven't played the game yet, play it and your points about the game will be valid.
Nuff said.
So playing the demo doesnt count why? the demo is for you to taste the game and what i got was:
-Waaaay to many QTE.
-Melee do more dmg than guns.
-Range of Leon kick and chris punch are the same...
-Zombies shooting, how can they run, aim and shoot. That requires higher thinking, for something operating on instincts...
-cover sistem is broken.
-enemy A.I is really poor in leons campaign there is so much room to run that zombies wont even move from their spot b4 they die, you have to be trapped for them to be any danger.
-controls are really clunky.
Now in my opinion as an old Re fan
-No fear.
-Terrible choice in music.
-coop.
And thats what i got from a demo why in the world would i play that game?, i made an educated choice from what i saw.
I played the game didnt like it, unless the demo is nothing like de game, but you know chances are it is so no thx.
The hate it got is well earned is a poors mans action game that cant compete against uncharted, gears or dead space
RE fanboys disagree all you want a overall 66 rating says it all p. RE6 is not a very good game and feels like a chore more than actually having fun
While most 3rd reason cover based shooters have joined us in next gen RE franchise is still stuck in the past. I DON'T THINK CAMCOM KNIWS WHAT'S THE IDENTITY FOR RE SERIES ANYMORE SO TIME FOR A REBOOT
On the topic of the article, I personally don't want an Western company working the title (Mostly because I think the MT Framework is a great engine), but I do think they need a few Western game designers working on the core gameplay.
It doesn't need qte's, set pieces or several campaigns, it's just needs to play and feel like an authentic RE6 that is out to make you shit your pants and make you think twice about pulling that trigger in case you waste your last bullet.
leon's & ada's campaigns were the best hands down
they should focus 100% on these 2 for many reasons
ppl still want to see leon and ada together xd
So a 20 minute demo doesn't give you a good idea on what the game will play like?
That's the entire reason of demos, to give you an idea of how the games will play.
If you were to play the original Uncharted demo, while there are some changes to where the areas lead you, you know you're playing a good game. The cover system works well. All aspects of combat work extremely well, you can't just take out an entire room of enemies with just melee, etc.
Go play the Vanquish demo. The demo is smaller, but it clearly shows how to make a good third person shooter. There's also the Binary Domain demo which once again, shows another competent shooter.
Resident Evil 6 had a lengthy demo, two if you were to have purchased Dragon's Dogma, but the fact of the matter is the demo's of Resident Evil 6 sucked balls and did exactly what they were supposed to do. The demos are to show gameplay for the player to form an opinion on the game whether they should buy it or not, and I wouldn't buy this. It's worse than what I've played of Operation Raccoon City.
Also i'm surprised people ***** about the cover system of RE6, to put it simply, it's not a game where you need to use the cover system, the game is not built around it like Uncharted and Gears of War. Action games surprisingly, work well without cover systems// Just saying, its there for the odd time you want to use it but it's not necessary/
Then he would talk a lot about himself and use bad language to draw attention from the media.
just because certain gameplay mechanics worked on some games like GOW doesn't mean you can shoehorn it into your game and expect it to be the same experience.
they tried more action and shooting fights like gears but kepts the low ammo! They tried to creat tension by not letting you pause the game like demon souls but for RE game it only make it more tedious. It's like various game designers with very different approaches are working on RE 6 which made it a big clusterfuck!
you can't just pick up gameplay elements that worked for other games and throw it in your game without much thought put into it.
QTE before fighting the "Big Cheese" wasn't too intrusive either and they usually threw QTE's in there to dodge really quick... in RE5 and from what I hear;6 are throwing QTE's at you that are long and drawn out also, throwing them at you when you should be controlling the character.
Just my humble perspective on this whole thing.
Shinji Mikami fix RE
Hideki Kamiya fix DMC
Hironobu Sakaguchi fix FF
Tomonobu Itagaki fix NG
Too many different fans want different things from the genre.
I mean look at RE4 being the most amazing game ever that revolutionised whatever... blah blah blah... that game just ripped the soul out of RE and made it actiony. I do get freaked out playing RE games but when playing 4 & 5 it is pretty easy to get through the game.
DMC needs fixing? well did it really need fixing from the start? I mean they rebooted the series for no reason to be honest, or maybe they just ran out of stories to tell. DMC4 was decent enough. Let's just wait until DmC gets released and play it to see if you like it. It may improve the esries like how people say RE4 improved the series ¬.¬
Sakaguchi is great but his time is up. They should let Hiroyuki Ito fix FF.
Itagaki fix NG? wasn't NG2 a flop as well? it kinda looked like he sabotaged that game himself because he knew he was leaving.
Capcom has abandoned the strengths of the series. They wanted a slice of the CoD, Gears, Uncharted pie and sacrificed the essence of the Resi series only to make something that is not only sub par by comparison, but an overall terrible game with no real definition of its own.
The story is convoluted and would've been better focused on characters like Leon and Ada, and forget about Jake and Chris who made the game ultimately much, much poorer. Now that people are supporting this direction, we're only going to see the series decline into an even deeper cesspit of mediocrity. Thanks for that, "fans"...
What a media whore.
That was sarcasm by the way incase you're too narrow minded.
You are a media whore David, so this time it was twitter. Wow since this time it was twitter I guess I'm completely wrong about all the other times that it isn't. I loved how you failed to address being loud-mouthed, let us also add "douche" to that list while were at it.
That wasn't sarcasm by the way in case you have your head too far up your @$$ to know.
People should be ashamed of themselves for not playing that game.
Add in a survival mode that just sends wave after wave of zombies (I was really REALLY hoping RE:ORC would have this but now my last resort is to look at RE6). I mean the game can hold 4 people at once to just like it so..
Besides, the best zombie game htis gen is gonna be the last of us.
I'd prefer option A too. I've played enough AAA games the past 2 years. Give me another bold game like Dark Souls with some thought behind it.
However, I think there is a simple solution to making new RE games more like survival horror. All they need to do to revive the survival horror element is take away stupid checkpoints.
Heres a scenario playing old RE games:
low on ammo, stumbling across with health on caution, haven't saved in a while and a stupid zombie is standing in the hallway. Do I kill him or try and sneak past? Haven't saved in a while so if I die I have to start from 1 hour ago.
Scenario from playing 4,5 or 6:
Tons of ammo, easy to do headshots, tons of different weapons, do I run from this enemy or do I blast him away? Actually you probably have to kill him otherwise you cannot get to the next area and if you die you just start from the checkpoint you passed 10 seconds ago.
it just seems that if they take away the checkpoints than the survival element would be revived. I mean some bosses can be scary/hard in RE4 onwards, but I don't really care because I know I that if I die I can fight the boss again, if their wasn't checkpoints then I would be like, shit this boss is hard, I'm low on health, start running away, panic and try not get hit again.
I restarted REmake... and I swear Im still impressed by the game, and it's on gamecube!
I've been playing it for a few days and have looked passed most of the issues that a lot of people are getting hung up on. They have made some strides of progress without a doubt. I see why some people despise it, but I am thoroughly enjoying it (minus a few of the big BOW fights).
I don't think Jaffe could fix anything.