We caught up with Visceral's Julian Beak at Gamescom, and he had plenty to tell us about the studio's take on the Army of Two franchise, The Devil's Cartel.
He told us why Visceral are sticking with two player co-op instead of expanding to four: "We're not going with four player co-op because we feel that the co-ordination of getting all four players to do that [work together toward complicated goals] often leads to a lot of frustration. If you're doing simple things, like taking on enemies, there's a lot of four player games that do that really well, and that's a lot of fun."
The game is set in Mexico, and Beak explained why that particular setting was chosen: "We wanted to put it in a setting that's quite serious, and recognisable. Really accessible, people understand what the challenge is when you go down there. If you're going to protect a politician, which is what Alpha and Bravo are doing, in a scenario where the cartel doesn't want you to, you already know who your adversary is going to be, you already know what tension is going to be brought to that situation."
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
We all have game franchises we love so much that we don't care what others
think. Then there are games that the majority just agree shouldn't exist.
Sometimes it just takes one of these to kill our most beloved series.
It Takes One Game to Kill a Franchise
Street Fighter V and SoulCalibur V come to mind.
True, and it depends on what the devs learn from the experience whether or not the franchise can make a comeback. Or even make it's first "comeback". Like with Nier. Nobody cared about the first one, but it's hype all around for the sequel :p
Sometimes a game can kill a franchise even before it starts, if it doesn't perform as well as expected. The Order 1886 is an example of this.
I want to say socom with socom 4 as it was by far the worst but confrontation had its issues also. However compared to socom 4 confrontation was amazing. Still not socom 2 but it worked.
Only in gaming can you engage in multiple planet-clearing world wars or explosive shootouts where one man somehow takes on hundreds of opponents. There's stiff competition as to which game really has the highest body count, so to make it simpler here we're going to generally avoid anything that's too “big picture” in the death department. Check out the top games with the most ridiculous body counts now!