GamingLives takes a look at Hitman: Absolution and sits down with the lead designer of Contracts Mode, Torben Ellert.
"We were given the chance to check out Contracts Mode in a busy Chinatown square, where there was the option to play an easy contract, with only two targets and no restrictions, and a hard contract, which had three people to take down, along with the restriction that all the bodies had to be hidden, no shots could be missed, the targets had to be killed in the order they’d been marked and no one but the targets could die."
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
I think contracts mode will only be as fun and as smart as the person planning and playing the mission. Just like the hitman games, it forces you to be an original and intelligent player while making kills. I always though of the hitman games as having a puzzle element.
Really looking forward to this.