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The Top 10 Game Sub-Plots That Are More Interesting Than The Main Plot

GS writes: Sub-plots are meant as the foil to the main plot. They might provide comic relief, they might deal with the theme from another perspective, they might let the characters rest between the main events, or at worst, fillers. But what they all have in common is that they are secondary to the main plot, and therefore less interesting and meaningful, yes?

Not always. Sometimes the sideplots happen to be more interesting or meaningful than the main ones. Here are 10 examples.

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mistajeff1362d ago

For me, it's the intricate story weaved together from the narrative threads in the fallout new Vegas dlcs. Each episode is a self contained story that ties back into significant events in the Mojave wasteland, but they weave together to tell a story that successfully reveals the origins of the courier while managing not to imply anything about the quality of the player's character. Not only that, but lonesome road provides a hidden background to the main story that reveals new Vegas is as much of a sequel to fallout 2 as fallout 2 is to fallout 1. Not a direct continuation of events, but a chance to see the impact that the events of the previous game can have decades down the line. Not to mention that some of the dlc characters are some of the best characters I've encountered in any medium, ever. Not just games.

SlapHappyJesus1361d ago (Edited 1361d ago )

Obsidian, despite whatever criticisms some people hold against the developer, are definitely strong in the writing department.

I really would like to see them work on another Fallout title in the future.

SolDojo1361d ago

I'll probably get a lot of disagrees on this but, I think New Vegas is one of, if not the, best game ever made.

The writing carries it so far, and the Shooter/RPG gameplay mix is very appealing to me. I turned off fast travel and used a motorcycle to get around the wasteland, giving the game a distinct driving aspect as well. So to me its a shooter/driving game/rpg, with all of the elements being excellent.

Likewise, the setting is beyond stellar, 50s themed future Las Vegas meets uber apocalypse. Amazing. I'm really not surprised Bethesda gave them the go ahead on this.

SlapHappyJesus1361d ago (Edited 1361d ago )

I couldn't agree more. It's possibly my favorite game of this generation, and is easily in my list of top three games.

I never understood the hate some people held for the game. It did everything that Fallout 3 did, but better, and they accomplished this in about a third of the development time. They are a hard working group of very talented people.

To me, it's simply the true modernized sequel to the original games, where Bethesda, more or less, just created a high quality Oblivion mod. It was fun, but it wasn't a faithful Fallout game in most ways. It was too streamlined, focused too little on player choice, and the writing simply got the job done. Nothing more, nothing less. All things that Obsidian largely, largely improved upon with New Vegas.

mistajeff1361d ago

I wholeheartedly agree with what you guys are saying. I loved Fallout 3, but when I tried to go back and replay it after running through New Vegas twice, I got about 5 hours in before I realized I was extremely bored. The social interaction is flat-out bland, and the gameplay felt extremely lacking without the reputation and faction system that you could screw with in New Vegas. Even the shooting felt boring without any ammo types or weapon mods. Fallout 3 worked as an elder scrolls-style RPG, but definitely not as a Fallout-style RPG. The world wasn't fully realized (200 years after the blast and NO ONE knows how to farm? Shady Sands was a community based around farming, and that was 80 years after the war) and they completely butchered the lore. I've always felt that choice and consequence is the most important element to a good Fallout game, and Fallout 3's implementation felt extremely under-baked, especially next to New Vegas. I sincerely hope that Obsidian gets to use the license again, and if so, that they are given a REAL development cycle so their full vision can be realized. And hopefully, next time, Bethesda won't ax their QA testing.

Blacklash931361d ago (Edited 1361d ago )

I found Obsidian to have much better writing and characters, but Bethesda to have much better open-world design and atmosphere. I wouldn't call either of their Fallout games a masterpiece because both had their respective weaknesses.

Them co-developing FO4 would be cool beans. They would complete each other. Probably wouldn't happen, though.

Kin23g1361d ago

Totally agree with Morrigan's story being number 1 .. it really is the best side-story of all time, and it's one of the main reasons why DA:Origins is on my Top-3-Games-of-All-Time list.

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versusALL1362d ago

Totally agree with Mass Effect 2.

Hoje03081361d ago

Yet another site without a real writer on staff.

MrMister1361d ago

Whoa, am I the only one who thought that Laguna was Rhinoa's Dad, not Squall's?

WildArmed1361d ago (Edited 1361d ago )

Not really.

The game was pretty clear that Squall was Raine and Laguna's child.

Esp. since the moombas kept calling him Laguna due to having the same blood line.

Thou it is true that Laguna was in love w/ Rinoa's mom, but Rinoa was not Laguna's child.

A huge FF8 fan here <3

FinaLXiii1361d ago

A matter of opinion i didnt cared about laguna´s story very much actually.

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