GS writes: Sub-plots are meant as the foil to the main plot. They might provide comic relief, they might deal with the theme from another perspective, they might let the characters rest between the main events, or at worst, fillers. But what they all have in common is that they are secondary to the main plot, and therefore less interesting and meaningful, yes?
Not always. Sometimes the sideplots happen to be more interesting or meaningful than the main ones. Here are 10 examples.
I really would like to see them work on another Fallout title in the future.
The writing carries it so far, and the Shooter/RPG gameplay mix is very appealing to me. I turned off fast travel and used a motorcycle to get around the wasteland, giving the game a distinct driving aspect as well. So to me its a shooter/driving game/rpg, with all of the elements being excellent.
Likewise, the setting is beyond stellar, 50s themed future Las Vegas meets uber apocalypse. Amazing. I'm really not surprised Bethesda gave them the go ahead on this.
I never understood the hate some people held for the game. It did everything that Fallout 3 did, but better, and they accomplished this in about a third of the development time. They are a hard working group of very talented people.
To me, it's simply the true modernized sequel to the original games, where Bethesda, more or less, just created a high quality Oblivion mod. It was fun, but it wasn't a faithful Fallout game in most ways. It was too streamlined, focused too little on player choice, and the writing simply got the job done. Nothing more, nothing less. All things that Obsidian largely, largely improved upon with New Vegas.
Them co-developing FO4 would be cool beans. They would complete each other. Probably wouldn't happen, though.
The game was pretty clear that Squall was Raine and Laguna's child.
Esp. since the moombas kept calling him Laguna due to having the same blood line.
Thou it is true that Laguna was in love w/ Rinoa's mom, but Rinoa was not Laguna's child.
A huge FF8 fan here <3
I have nothing else really to say about Final Fantasy 8 and the story it followed. I wouldn't want to spoil it for anyone who might have thought about playing it although it has aged. The Griever symbol has stuck with me though and is my top favorite Final Fantasy icon in the franchise.
Trying to play through it again. The game's music makes me extremely sad and depressing because I then want to play the game again.
I need to buy "eyes on me" song one of these times. The music (fisherman's horizon and breezy) are pieces I remember listening to online and I just love them. And then the actual song with lyrics...not describable really.
EDIT: No stop it ;n; just read your post blow XD that was... ;n; yeah...nothing like it ever. I'd honestly love to see each FF with today's graphics only to see scenes like that in better detail but everything is fine the way it is, obviously. Way back when we had a burned copy (I own a real PSX FF8 copy so :P), PS1 chip hooked into the system and it would freeze on me there XD...I got past as it seemed like ages because i tipped my PSX and set it upside down to get it to read PAST the part it would freeze on! D:
Roses and Wine, The opening theme, the parade song. So great. I must replay it.
BUT I never thought of FFVIII as mentioned in the article. I always assumed Laguna was his father and it was just a side-story interwoven within the main story.
*Space scene and tears, anyone?*
everything was soo well laid out. Esp. if you took the effort to connect some of the more subtle pieces.
My gf loves that Rin/Squall dance scene.. she makes me restart my games sometimes to just see it.
As for that space scene... Rinoa died soo many times in that scene lol. It always took me a few tries to grab her.
I think instead of looking at in a bad way you should perceive it as pat on
The back to how the developer made a great story.
Just letting you all know.
And I agree w FF8, Lagunas story was very engaging.