70°

What Should Zelda Wii U’s Controls Be?

ZI writes: We here at Zelda Informer have been talking a lot about the future of Zelda recently, from Nate’s article about making Zelda appealing again to Alex Plant’s piece about episodic releases. As far as Zelda’s future on the Wii U, Nintendo is faced with a tough choice about what the game’s controls should be. Obviously, they have the unique features of the Wii U tablet controller at their disposal. However, Nintendo has already invested lots of time and money into developing motion controls for Skyward Sword, which were highly acclaimed by most critics and fans alike.

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zeldainformer.com
eagle214780d ago

They obviously won't be motion controlled dominated. The new control scheme will involve motion to some degree but not sword movement.

ChickeyCantor4780d ago

They said they will continue using it.

MaxXAttaxX4780d ago

This is what the controller should have been:
http://img.gawkerassets.com...
No BS, no gimmicks.

ChickeyCantor4780d ago

Why is it when it doesn't suite you it's a gimmick in a bad way?

Motion+ worked very well for Zelda. Whether you like it or not. But just throwing around the word gimmick in a bad fashion is just silly.

dark-hollow4780d ago

am i the only one who liked the motion controls of SS?
dont get me wrong, i used to hate motion gaming with a passion, but after playing skyward sword it had opened my eyes for a lot of possibilities for the wiimote.

it is in my opinion, one of the best sword combat controls ever!
usually in any sword combat based game like skyrim or demon souls the procedure goes like this:

hit, hit, hit, evade/block and hit once more!
with skyward sword, its more than that.
the combat is more precise because you can attack from 8 different angles or strike right in the middle.

and based on that, enemies can start blocking your attack from certain direction so you need to find an opening before mindlessly hacking the sword on them.

sure, the wiimote is no way perfect and it needs some ironing out. so if they released and improved, more accurate version of the wiimote, then ill be more than happy if they included motion controls in the next zelda.

mike1up4780d ago

Agreed, Skyward Sword had the exact same effect on me.

CouldHaveYelledUiiW4780d ago (Edited 4780d ago )

I Enjoyed It BUT---

I get why people don't like it. I could play SS lying down but certain parts required me to make a special place in front of the TV just to play.

Some gamers say that they want to play while relaxing.

Others want the motion control unique challenges.

I enjoyed it but I can honestly say that after some of my battles I noticed that I was sweating. --- It was not necessary that I swing so hard but then again it was never necessary for me to push the buttons sooo hard on my GameCube controller. Adrenalyn takes control.

mamotte4780d ago

I dont see it using motion controller... what I want (and It'll be useful in other games like COD) is, for example, the bug ítem from Skyward Sword: I always tought: "Woah, I'm so invincible while using this thing, no enemies will attack me!" . Same with the control ability from Wind Waker. Being able to be in the two fronts at the same time will be amazing and difficult, using the normal controls and gameplay on the tv screen (fighting enemies and moving around) while controlling the bug's movement and basic actions in the controller screen. Priceless. Now, that's for zelda, now imagine this kind of features in games like splinter cell, ghost recon, COD, etc... will rise the inmersion to new levels.

hellztourguide4204780d ago

Maybe they can give us the option of motion vs standard?

Gen0ne4780d ago (Edited 4780d ago )

Thank you. Always give the player the option. I'm looking at you Other M. Should've ported over Prime's control setup and had their single control setup as an option. Although, it really doesn't matter. The game wasn't great.

dark-hollow4780d ago

but if that was the case, then the motion option would be useless because the game isnt being built around it.

sort of like TP vs SS.

mike1up4780d ago (Edited 4780d ago )

I really am not sure about this. I loved Skyward Sword's motion control gameplay, but I still want to use 2nd screen like in the HD Zelda demo.

NovusTerminus4780d ago

Standard controls, please.

The Wiimote does not handle like a sword, and as someone who uses swords on a daily basis, this killed it.

Just give me the normal controls, I will be happy with that!

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60°

Link Should Talk, but Choose His Words Carefully in The Legend of Zelda Movie

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.

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gamesandwich.com
got_dam91d ago

I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.

Relientk7791d ago

It's gonna be Chris Pratt again lol

"It's a me Link"

50°

Nintendo Hopes To Continue Making Both Top-Down 2D & Dynamic 3D Zelda Games

Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.

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twistedvoxel.com
229d ago
70°

The Winds of Time mod combines two Legend of Zelda classics

A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.

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gamesandwich.com