Oxide Games, a small studio founded by former Civilization developers, has released a video showcasing its 64-bit Nitrous game engine - and it's worth a watch.
Ashes of the Singularity developer, Oxide Games, will be discussing their Object Space Lighting technique within DX12, during the GDC 2016.
Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver.
It was only a matter of time either way, and it's time Nvidia can easily afford.
I hadn't taken the time to read a lot of technical info on why Nvidia cards had trouble with this. But I had assumed it should be able to be added via driver. The hardware itself is pretty straight forward, I wasn't aware of anything that should have limited it from doing async.
All cards need software i.e. drivers to say how the hardware works and what features are present and available. Not sure why everyone is saying NVidia is just emulating async, can someone explain this fully?
No one seems to understand that Nvidia just does Async Compute differently from AMD. Hardware support is there, software support isn't up to scratch yet, that's the only async compute "problem" Nvidia users are having right now.
Speaking on the hardware enthusiast forums, Overclock.net, a developer from Oxide Games had some interesting information to share regarding the utilization of Async Compute in modern games. The studio happens to be the first to produce a game that supports DirectX 12 from the ground up.
That is what MGS 5 is also using and it looks incredible! Enjoying the game so far!
When it comes to gaming, I couldn't care less about fancy tech words and dx12 mumbo jumbo. Make a good game and I will play it. I might like it, I might not.
I smell potential