590°

Microsoft still says "no" to Xbox Live in Eastern Europe

After weeks of playing along, Microsoft decided to respond to Polish gamers' postulate, concerning Xbox Live in Poland (and all Eastern Europe): "Xbox is very committed to the Polish market and is appreciative of the passion and excitement that our community of users show for our products, including Xbox LIVE. This year, 2010, is going to be a historic year for Xbox and our aim is to bring to our Polish community of users the full and best interactive experiences possible on the Xbox 360. (...)". Blahblahblah, more after click.

They say it every year. Microsoft has been promising Xbox Live since 2006 - and Polish gamers still don't have it. Meaning - you still pay, you still get half-worth product. With no Xbox Live, with region protection on Games on Demand, with Xbox Live vouchers removed from game boxes.

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RockstarExclusive5579d ago (Edited 5579d ago )

How is this happening, don't we have like 2010 now?

edit/ http://en.wikipedia.org/wik... please bring to the whole EU please :))

<---my avatar shows the Microsoft guy lulz

nix5579d ago

well.. at least polish people don't have to listen to 10 years olds screaming.

The Killer5579d ago (Edited 5579d ago )

serve MS right!!

koplayah5579d ago

And as we all know, they do not have a piracy problem at all :]

Wrathman5579d ago

wait..before anyone gets butt hurt here..sonys store support for western EU countries is equally as bad.

but with that, sonys is still free and you can have multiple accounts in various regions.

but isnt the problem here..THE INTERNET? dont these countries need the ISP support to fulfill these services.and copyrights etc?

the uk doesnt get half the things the US get.we dont get tv shows etc.

ScarT5579d ago

Below is the list of countries/regions where the LIVE service is supported. Game features that require the LIVE service are only available in these countries/regions. If your country/region is not on the list, please check back with us soon—we expand our services frequently and may be coming to your country/region in the near future.

* Australia: International English
* Austria: German
* Belgium: Dutch, French
* Canada: English, French
* Denmark: Danish
* Finland: Finnish, Swedish
* France: French
* Germany: German
* Hong Kong: Traditional Chinese, English
* India: English
* Ireland: International English
* Italy: Italian
* Japan: Japanese
* Korea: Korean
* Mexico: Spanish
* Netherlands: Dutch
* New Zealand: International English
* Norway: Norwegian
* Portugal: Portuguese
* Singapore: International English
* Spain: Spanish
* Sweden: Swedish
* Switzerland: German, French, Italian
* Taiwan: Traditional Chinese
* United Kingdom: International English
* United States: English

The Meerkat5579d ago

* United Kingdom: International English
* United States: English

Shouldn't it be

* United Kingdom: English
* United States: International English

FACTUAL evidence5579d ago

I think this is screaming the "PS3" opportunity...you should condone into a better service...psn. Oh wait that's free and on par with XBL.

5579d ago
Consoldtobots5579d ago

I actually don't blame MS for this, this is what happens when your half of the continent has a reputation for pumping out the most notorious hackers on the planet.

NateNater5579d ago

So let me get this straight. There is no XBL support in Eastern Europe but there's plenty of it in Japan where 360s don't even sell?

WTF

SilentNegotiator5578d ago (Edited 5578d ago )

"No soup for you! Come back; one year!"

Why would you bother owning the 360 if you couldn't play online? Some of it's "best" games are shallow fps with online play.

+ Show (9) more repliesLast reply 5578d ago
koplayah5579d ago

And it's still the same song: soon, soon, soon... Now it's 4th or 5th time Microsoft is promising Xbox Live "soon". And of course Polish gamers pay full price... Along with whole Eastern Europe.

HIV5579d ago

WeWantLive - Poland is pissed! Interview with Katanka http://konsolowisko.pl/?t=i...

Morbid Bulldozer5579d ago (Edited 5579d ago )

Gives me virus warnings. No thanks.

andromeda5579d ago

What a crappy AV software are you using guys? My Nod32 reports no virus, and Konsolowisko is one of the most popular console sites in Poland. And at least the linked article is translated by them self. It's an interview one of founder of WWL initiative.

5579d ago Replies(2)
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270°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

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jambola2d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion17h ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola13h ago

i'm very calm
you seem very upset however

Notellin1h ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola47m ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop1h ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

Sciurus_vulgaris2d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK15h ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds1h ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar14h ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy14h ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

jambola2d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer19h ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused8h ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion17h ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher16h ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer15h ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion15h ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola13h ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 13h ago
victorMaje15h ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola13h ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused8h ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 8h ago
Inverno21h ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool20h ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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80°

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