340°

Spencer: Diablo III 1080p on Xbox One was a "Good Partnership;" Won't Dictate Frame Rate/Resolution

It’s pretty funny to see how things work in the gaming industry. When people don’t have something, they often demand it. When they get it, they still find room for criticism. Microsoft has been target of a lot of flak for the fact that many Xbox One games didn’t reach a 1080p resolution, and now that Diablo III has touched that “magic number” on Microsoft’s new console, some are criticizing the company for somehow “forcing” Blizzard to do it.

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dualshockers.com
GarrusVakarian3549d ago (Edited 3549d ago )

"and now that Diablo III has touched that “magic number” on Microsoft’s new console, some are criticizing the company for somehow “forcing” Blizzard to do it"

I don't think it;s as black and white as that, there's a key peice of info that's been left out there: the fact that they "forced" them to do it *at the expense of framerate*. Resolution should NEVER be prioritized over framerate.

On the one hand Phil is saying he didn't force them, and that it should be up to the devs to determine resolution. And on the other we have Blizzard saying that MS said it was "unacceptable" to run below 1080p. What gives? Blizzard were clearly fine with running the game at 900p @ a solid 60fps, until MS told them it was unacceptable, which completely contradicts what Phil is saying here.

Abriael3549d ago (Edited 3549d ago )

"Resolution should NEVER be prioritized over framerate."

Sorry but... says who?

That's very subjective. There are plenty games in which higher detail provides a better experience than 60 fps, and a not exactly super-fast paced RPG like Diablo III is IMHO one of those cases.

Absolute statements like "Resolution should NEVER be prioritized over framerate" are pretty ridiculous. Who ever decided that frame rate is the most important element in game design now?

As a PC gamer, there are plenty cases in which I prioritize resolution and detail over frame rate. Playing a game like Star Citizen, I'll definitely ramp the detail all the way up, and take some occasional frame rate drops, because the game is rather slow paced, but the graphics at top detail are simply amazing, and it'd be a pity not to enjoy them.

4logpc3549d ago

Using Star Citizen as an example is a poor choice considering there really isnt much of a "game" there yet.

Resolution does not really affect the way a game plays like a frame rate does. You can have a game run at 4K but if it runs at 6 FPS, then its doesn't matter because its unplayable.

Abriael3549d ago

@4logpc: and that's where you're wrong. Star Citizen has already been partly released in the form of Arena Commander. There's plenty of a game there. I can play dogfights, and it's a lot of fun.

Of course I won't sacrifice framerate down to unplayable levels, but for a game like that, as long as it's over 30, I'll go for visual glitz all the way.

Army_of_Darkness3549d ago

Seeing how Diablo 3 running at 1080p @60fps with minor frame dips here and there is pretty impressive for the xbone in my opinion.
No one is gonna notice 4-6 frame drops now and then while playing, lets be realistic here.

Mr Pumblechook3549d ago

Phil Spencer has gone on record as saying he went to see his friends at Bungie to make sure they could upgrade Destiny on Xbone to 1080p. So Phil Spencer might not be holding a gun up to their head but he has pressured them. This is now proof of TWO times Spencer has visited two studios and asked/pressured/demanded 1080p.

4Sh0w3549d ago (Edited 3549d ago )

"Resolution should NEVER be prioritized over framerate."

-As if in this case resolution was sacrificed. Oh please watch the vid the game runs a pretty damm solid 60fps with only minor dips, I'd suspect 12,000 frames of scrutinized ps4 would see a minor dip here and there as well. You really seem to be overdramitizing this situation. Last gen even at 30fps games had larger dips and nobody cared unless it affected gameplay. Also given Diablo 3 game type 60 fps isn't even a necessity here, just a luxury.

mikeslemonade3549d ago (Edited 3549d ago )

People did care last gen^ They just didn't have a choice.

Their were plenty of resolution comparisons last gen. Most famously COD and all those multiplats running better on the 360. Only when it's the flip side this gen, and people don't like being on the losing end.

Frames over Resolution! You need 60 frames before you try to max out on your resolution. I was switching from 60 to 30 playing Last of Us Remaster and it's a substantial difference.

Lastly, Microsoft needs to stop chasing resolution. Problem is they're trying to sell a weaker system at a higher price. X1 should be $349.99. And they're starting to do that with the holiday bundles. I will be getting the white Sunset OD bundle.

4Sh0w3549d ago (Edited 3549d ago )

NO they should chase both, if they have the ability to improve performance on either side without affecting gameplay I say go for it. Folks cared plenty last gen when there were reasonable meaningful differences which btw were very rare but yes last gen fanboys on both sides always try to make those small differences more significant than they were, clearly this gen is just much worst not because anyone's on the other side, but because the gaming community is growing more self entitled, more prone to attack devs and anyone with a different opinion and overall more venomous in general.

So the REAL QUESTION is why do you care that the X1 version is improve on par with ps4? The ps4 version is great too..aahh but we know why, you're the worst of 'em, you can't just be happy you have, you PRAY for the worst for those who don't share your preference.

DigitalAnalog3549d ago (Edited 3549d ago )

"Who ever decided that frame rate is the most important element in game design now?"

@Abrial:

Frame-rate are the wheels of the car. Doesn't matter if your car has the most pristine engine in the world but if your wheels aren't capable of supporting it, the car won't be able to run properly now would it?

+ Show (5) more repliesLast reply 3549d ago
4logpc3549d ago (Edited 3549d ago )

@ Abriel (hit wrong reply button)

And in the grand scheme of things, what is available for Star Citizen, its only an extremely small fraction of what the developers what Star Citizen to be. So my comment of there being hardly any "game" there still stands.

"Of course I won't sacrifice framerate down to unplayable levels"

You are kind of proving my point there. You will make sure the game is playable, which means cutting things likes resolution and effects to make sure the frame rate is stable...meaning that frame rate is more important.

Abriael3549d ago

Uh no, you're pulling an enormous strawman argument.

First of all, your argument that there's hardly any game in star citizen doesn't stand. Arena Commander is a fully playable dogfighting game, that could easily be sold stand alone (and in fact people are paying for it).

More importantly, we're not talking about framerates that bring the game to unplayable levels here. We're talking about minimal dips.

hence, talking about 6 fps is a by the book case of strawman argument that disproves itself.

I'm not proving your point, simply because you don't have one.

4logpc3549d ago (Edited 3549d ago )

Whatever we can debate on Star Citizen all day.

"hence, talking about 6 fps is a by the book case of strawman argument that disproves itself."

Um what? I never said it would drop only 6FPS. You didn't disprove anything.

If you are not willing to lower your frame rate to a level thats unplayable, doesn't that mean its more important that how good the game looks? Why is it you aren't willing to do that? well I would guess because it's a game, and the most important part is being able to play it right?

Abriael3549d ago

@4logpc: Oh you didn't now?

"You can have a game run at 4K but if it runs at 6 FPS"

Looks like to me that you did.

Again, talking about unplayable frame rates is a strawman argument, as it isn't the argument of discussion here. Diablo III does not run at frame rates even close to unplayable.

Dudebro903549d ago

DOnt bother arguing with Abriael.

He will twist and turn anything you say to try and make you look stupid. Notice he never answered your question about why he wouldn't drop the frame rate to unplayable levels to keep the graphics at ultra.

If only he didn't come off as a complete jerk maybe people would start to like him.

G20WLY3549d ago

^Like or dislike is irrelevant. This is a comment section not a popularity contest; what matters is right or wrong (often based on opinion) as this is what drives discussion/debate and keeps N4G afloat.

I've bubbled you down for a Personal Attack.

OT: I'd usually prefer a smoother running game, but in this instance I'd actually go with a higher resolution, if I had to choose. The camera is set quite far away and it's a pretty, detailed world; I'd like to see all those details on my nice big TV and I'd give up a few FPS to get that for this particular game.

+ Show (2) more repliesLast reply 3549d ago
hello123549d ago (Edited 3549d ago )

Lukas@ We didn’t force any game to ship at 1080p. We work with devs to make the game they want to make on XB1.

Diablo III was coming through during GPU increases in June, was good partnership to create a great Diablo on XB1.

I just thought we could get to 1080p. If Blizzard thought it wasn’t right for Diablo they had the call on what shipped.
............................. .......................

Microsoft felt they could get the game to output at native 1080p. The devs would have released this game at 900p and then we be hearing from Sony fans, but look the xb1 can't do 1080p

Microsoft had to step in.

Sorry i gladly take a hit in frames for a second or two when 99 per cent of the time it reaches the goal of 60.

I don't know why some people are so annoyed by this. Diablo was up and running at 1080p and 60 frames for PS4 and the game suffered drops into the 40's. Should the PS4 version have just stuck with 900p

ger23963549d ago

Why didn't Microsoft step in and help all the other developers achieve 1080p?

BitbyDeath3549d ago

"Framerate should NEVER be prioritized over resolution."

Fixed it for you.
30fps locked should be the minimum requirements, resolution should then take priority.

Better resolution = better graphics and therefore better gameplay.

mhunterjr3549d ago (Edited 3549d ago )

I agree that framerate should be prioritized over resolution, but here we have a case where 1080p was reached, and 60fps is maintained 99.9% of the time. When you are talking about a rare frame drop in exchange for 44% more pixels, are you really making an meaningful sacrifice?

I too was pretty upset at the move, but when I got more details and looked at the big picture, It's hard to say that the overall quality of the game in its current state is less than it would have be at 900p locked at 60fps.

So while it's easy to say such a compromise SHOULD NEVER be made, we really need take a look at this case individually, and ask, objectively, if the game has been made worse by this decision. I can't say so with any certainly, and I think the overwhelming majority will be satisfied with the game they delivered.

3549d ago
700p3549d ago Show
LAWSON723549d ago (Edited 3549d ago )

"Resolution should NEVER be prioritized over framerate."

It really depends, as a PC gamer and I am sure this goes for most of them, I would much prefer 1080p over locked 60fps if the drops are only into low 50s (maybe even mid 40s if not often). I won't lie though I really do not know what kind of jump 900p to 1080p is and I really never notice any stutter between say 60 to 50 FPS. I just think uping the res and sacrificing a few FPS every now and again is a much better trade off.

When a game is 30 fps absolutely it should be prioritized, because then you are at the borderline of broken and unplayable.

Also IMO 60 FPS should never be prioritized for anything other than competitive games, it limits what consoles can do and I don't want that. I want processes being used on new creative additions for these new machines not wasted on unnecessary FPS jumps especially requiring a lock.

fr0sty3549d ago

I don't see what the big deal is... Diablo 3 is a 2.5D isometric game that never even pushed high end PCs to their limits when it launched long ago, and definitely doesn't even push the consoles of today all that hard. We're not talking visuals on the level of P.T., Driveclub, Withcer 3, etc...

MRMagoo1233549d ago

Diablo on highest setting doesn't even push my gt 450 to its limits, if the xbone can't hold 60 fps on a game my crap pc can hold 100 on there is a problem.

+ Show (6) more repliesLast reply 3549d ago
nicksetzer13549d ago

900p @60fps locked or 1080p @53fps avg I would say 1080p was the right call, at least for this game. Both ps4 and xb1 versions have drops when there is lots on screen, IMO 53fps avg is not what I consider sacrificing fps for res.

slasaru013549d ago

Come on people, both killzone and tomb raider on ps4 never give stable 60fps, always floating even to 30s, but no one gives a heck about it. And here we have a game dropping to 53 and we've got a big fuss only because it's Xbox one game, lol

nicksetzer13549d ago

Essentially, plus the 53fps avg that DF came up with is based on one 2 minute portion of the game that is especially intense. (So probably has a much higher avg fps in reality) I have yet to have any significant drops and I am a few hours in.

Axios23549d ago (Edited 3549d ago )

A MS engineer probably noticed there was still enough overhead to achieve better, kudus for working with the developer to achieve 1080p and 60fps 99.99% of the time, with rare dips to the mid/low 50s.

Other consoles have exclusives first person shooters that run 30fps singleplayer and 45fps multiplayer dispite a 60fps multiplayer target.

christocolus3549d ago (Edited 3549d ago )

Exactly. Blizzards comment might have been taken out of context. MS wouldn't force blizzard to hit 1080p&Blizzard definitly knows what's best for their game. I'm sure MS&BLIZ realised they could hit that mark with the sdk update and with the help of MS engineers they decided to give it a go.

I like the fact Phil isn't pressuring devs into it especially 1st party devs. Just allow them make great games and choose the res&fps that's best for their games.

MCTJim3549d ago

I am so sure his comment was taken out of context on purpose to start a flamewar article...it just reeked of it.

3549d ago
iamnsuperman3549d ago (Edited 3549d ago )

Though it is unusual for a platform holder to turn to a developer and say that the resolution is unacceptable and say they need to find a way to make it better(not my words but theres).

You helped out, which is fantastic news, but you can see why people think Microsoft forced them with the language used by the developer

4logpc3549d ago (Edited 3549d ago )

I am puzzled to why people keep saying Diablo 3 runs in 53 FPS. It dipped to 53 FPS, VERY rarely. The game runs in 60 FPS 99% of the time. So this group of people trying to claim 1080p somehow killed the frame rate need to stop.

SaffronCurse3549d ago

It's been consistent at 60 frames even during intense battles. I F#cking love this game.

4logpc3549d ago

If you want someone to co op with (i dont use headset much fair wanring) add me on Xbox.

Darth Nikana

rmw2hot873549d ago (Edited 3549d ago )

@4logpc these group of people u are talking about are called ps4 fanboys

cyril sneer3548d ago

Yeah they are the fanboys who forget that the last of us a last gen game drops as many frames as diablo 3 in some areas lol.

Tedakin3549d ago

That's what people do. A game can run solid 60 for 15 straight minutes, then dip to 53 for a 10th of a second and everyone goes LOL 53!!!

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300°

Phil Spencer trends on Twitter amid calls for him to resign

Phil Spencer and Microsoft have come under fire following the closure of multiple Bethesda-owned studios including Tango Gameworks.

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videogamer.com
gold_drake9h ago(Edited 9h ago)

wow haha.

i dont think he will resign. or will be kicked off.

if hes still here after everything in the past, this wont affect him unfortunately.

RhinoGamer887h ago

He and his cronies have a sweet deal. Even if they are fired, stock options and parachutes will mean they never need to work again. Cronyism at its worst.

neutralgamer19926h ago(Edited 6h ago)

I think his days are numbered TBH. Spending 80 million of all acquisitions yet can’t even compete with others it’s insane

This also proves gamepass isn’t as profitable as Xbox fanboys make it out to be

RaidenBlack6h ago(Edited 6h ago)

That huge Acti-Blizz acquisition wasn't worth it ... They should've stopped at Zenimax and instead focused "rescuing" individual studios like Crystal Dynamics, Eidos Montreal, Crytek, Volition or Gearbox etc (much better than trying to devour the whole of one of the largest gaming publisher)
IMHO, with no $70 Billion deficit, these studio closures would not have happened ...

8h agoReplies(1)
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270°

Xbox Has No Idea What They're Doing, and I'm Not Sure They Ever Did

Nirav from GL writes: "If the makers of a GOTY competitor that outdid sales and Game Pass expectations and owned by the richest company in the world cannot stay open - what hope is there for everyone else?"

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gameluster.com
Christopher12h ago

***If the makers of a GOTY competitor that outdid sales and Game Pass expectations and owned by the richest company in the world cannot stay open - what hope is there for everyone else?***

None if you stay in an arena of corporate driven metrics. And this is what happens when you allow publishers to buy up massive amounts of studios and IPs. There's only so much internal competition and the focus in the end will remain on those who look best on a spreadsheet.

Players can be so driven by what is best for them and only see what is put right in front of them. But that's not what is best for them. They are being lied to constantly, as seen by Microsoft's ridiculous praise for Hi-Fi Rush and Phil's lies about Redfall prior to release and how big of a supporter of both studios he has been. But, instead of thinking "wait, this corporation wants me to think this way, should I be listening to them and believing them?" players eat it up and go "OMG, did you hear what they said! They're just like us and they know what's best for the industry."

And because of this single-mindedness of the majority of gamers, we are where we are now. Massive layoffs. Massive studio closures. Games that we were told were representative of the core values of said corporations shelved and studios behind them shuttered. The truth is coming to bear because the truth all along was only what the numbers in an excel spreadsheet told the corporate suits.

If you truly want what is best for the industry, what is best for developers, then you need to support Indie games, support developers that maintain control over their IPs and direction, support boutique publishers who only exist to help Indies make it out the door and don't own the IP. Stop supporting major corporations with your money or you devotion. Stop playing their games, and I don't mean video games, but their marketing, their double speak, their guy without a tie who says things you want to hear PR, their future of video gaming concepts as if we were hurting for new ways to play games other than installing/downloading and playing them, and especially any slogan from them that gives the impression that they are for you, the consumer. They are not. You're merely a value on a spreadsheet.

Christopher10h ago

Sure, I'm the one drinking the koolaid. Keep believing in the corporations. They definitely have your best interests in mind. All hail the Big Green, For You Blue, and Nostalgia Red! All praise big corporations buying up other publishers. All praise the inevitable spreadsheet adjustments. For greed, not the players.

Crows903h ago

I'd like to but I think you drank it all...

anast8h ago

"then you need to support Indie games"

Get punk rock with it.

rlow15h ago

I don’t always agree with you. But you are correct and well said. It amazes me on what used to be a pretty straightforward industry has turned into such a greedy mess. Layoffs galore across the industry and corporates pushing/firing whatever is going to move the bean counters. With no regard for the people making the games. I’m tired of hearing these rich companies saying it’s just business, or an adjustment needed to be made, but it’s not personal. Then on top of it they have to inject corporate inclusivity into every game. On top of releasing broken games and expect people to pay top dollar.

But again well said and we as the consumer need to not only speak up but vote with our wallets.

Tody_ZA9h ago

This should not be surprising to any of you. We have been saying for MONTHS that Game Pass is not sustainable and that these acquisitions will come at a massive cost to the industry. People refused to grasp the difference between buying and investing in a developer like Insomniac or Housemarque, and buying the entire publisher. People refused to accept that spending billions to acquire the biggest publishers in gaming means you have to RECOUP those costs, and you aren't going to do it without consolidation, focusing on core IP that sells, creating revenue streams via ownership and releasing on other platforms, and closing down studios that are superfluous to the budget requirements. You will not recoup those costs by investing in risky new IP or creative new games and studios.

No, people cheered Microsoft on like they were delivering GOTY titles to their door and pouring money into the industry to grow Indies and triple A projects.

You are getting what you deserve. You take the consequences of the practices you supported.

Layoffs happen. Some games don't succeed. Everyone has seen it happen. Happens even to the winners.

This, however, is goddamn shambolic and if you can't see it now then there's no helping you and you should keep enjoying the "value" of Game Pass while contributing nothing to this industry.

I've never seen the developer of one of the best games of the year get axed before.

Ninja Theory is next after Hellblade 2, I can see them going independent again. There's more to come from MS.

TiredGamer8h ago(Edited 8h ago)

This is exactly it. There is more of this coming. MS runs from one bad idea to the next, and GamePass is an unsustainable train wreck that we get to watch in real time.

GamePass is stalled for subscriber growth, and all that they can hope for is to either A) Reduce the quantity of games (i.e. shutter game studios), B) Reduce the quality of games (to make more mediocre but lower budget offerings), or C) Raise prices on existing customers. Or some combination of those.

MS does not have a passion for the industry. The XBox project, from the beginning, was sparked from the fear that someone else would eat their PC market lunch by making a games machine that replaced the PC. THAT was the entire motivation for getting into the games industry.

Profchaos7h ago

I saw it from the outset of day 1 on Xbox it's unsustainable no one was buying their games and a noticeable decline in quality and a push to live service elements to keep subscriptions active was obvious.

I saw it every time I'd go to a physical game shop for a Multi plat pre order no one was there for the Xbox version.

I'd go to CeX or other used game stores and be able to pick up the full range of Xbox studios first party games for 20 bucks and change while on the PlayStation side 20 bucks might get me two PS4 launch games and wouldn't even get me a single Nintendo first party game.

-Foxtrot7h ago

"Ninja Theory is next after Hellblade 2"

Anyone think it's weird it comes out in 2 weeks and there's hardly anything on it

Tody_ZA7m ago(Edited 6m ago)

Actually Foxtrot, I don't find it weird. When last has Microsoft thrown advertising weight behind one of their releases? Long gone are the days where their games had the sheer presence of Halo 3 or Gears of War 2. It's all been replaced with "play it day one on Games Pass."

Why spend millions on marketing a product when you aren't SELLING it? The Xbox faithful aren't going to buy it, they're just going to see it on the splash page of Game Pass.

MrBeatdown8h ago

But hey, at least we get Call of Duty free on game pass*

*eventually?

anast8h ago(Edited 8h ago)

They know what they are doing. If 'you' treat them like "good 'ol simple minded folk", then 'you' are relieving them from blame via ignorance. They knew that they were going all live service, streaming and mobile a long time ago, The Oracle tends to see the obvious. While companies patronize gamers like they are children, which most of them are, may be confused for stupidity, they are also not so stupid they don't understand the decisions that they are making toward the overall direction of their company.

*None of their games were even close to competing for GOTY. They paid for names to be mentioned.

Profchaos7h ago

Xbox survived it's first gen by pure luck halo became a hit and it was huge followed up by halo 2 which had one of the biggest marketing campaigns I can remember seeing in the early 00s we had guys in master chief outfits on the sidelines of state of origin as a promo it blew my mind.

Then the 360 fell under the excellent leadership of Peter Moore and outpaced the PS3 for the first three quarters of that generation the only time anyone has ever done that.

Since losing Peter Moore it's been a rapid decline and buying up the industry stank of a desperate move along with the idea of gamepass itself stank of desperation to me no one was buying the X1 they needed something to get people interested and here we are.

I would happily lose gamepass if Xbox could go back to the 360 era style of focused heavy hitters and solid games.

The championing of consolidation they did was disgusting and what's happened as a result is proof they never had gamers or the industry at heart they need their ROI and that's all they cared about big daddy ms has signed a number of blank checks getting them here and it's coming to collect on their debts

zaanan1h ago

Well, MS bought Bungie to get Halo (and shut down the Mac version), which is a big reason they were as successful as they were. And the PS3 actually outpaced the 360, which is why it eventually outsold it despite releasing more than a year later. So really, not much has changed if you think about it.

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370°

Former Blizzard President Says Closures Hurt Phil Spencer 'as Much as Anyone Else'

The former president of Blizzard Mike Ybarra in a statement on Twitter says Microsoft Gaming CEO is hurting just as much as anyone else following the closure of three studios under Bethesda - Arkane Austin, Tango Gameworks, and Alpha Dog Studios. Roundhouse Games is also joining ZeniMax Online Studios.

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vgchartz.com
jambola20h ago

Yeahhh I doubt it's hurting a millionaire as much as it's hurting fans and people who lost their jobs

VenomUK8h ago

Mike Ybarra‘s defence of Phil Spencer is the dictionary definition of tone deaf. Even Alanah Pearce, who’s close to Aaron Greenberg and Phil called him out on it.

“Mike, I have a lot of fondness for Phil and don’t doubt he’s incredibly bummed about this, but CEOs can handle some “shots” amidst people having their lives destroyed. Your sympathetic posts should solely be directed at those who’ve lost their jobs.”

https://x.com/charalanahzar...

Name Last Name15h ago

Phil is the only guy in the industry that has plot armor.

Tody_ZA14h ago

Hahahahahahaha! xD Legendary comment.

lelo2play12h ago(Edited 12h ago)

At this moment, even Xbox fanboys are starting to hate Microsoft. It's fu**up, after fu**up, after fu**up... that's the state of Microsoft gaming.
Purchasing developers left and right, then killing them off...

Phil was the worst thing that happend to Xbox. Might as well just shut down their gaming division and fu** off

Jingsing17h ago

I can already hear Jim Ross.. He has a family damnit!

Barlos15h ago

Poor Phil. He must be crying into his bonus cheques. Makes your heart bleed doesn't it?

MrDead14h ago(Edited 14h ago)

I'm sure he'll be upset that those cheques contain a small percentage of money MS is still making from the closed studios games too. Next time someone purchases High-fi Rush or Evil within all that money is now just Microsofts, just think the former devs at Tango who made Hi-fi Rush MS's most highly acclaimed game in years will get nothing more.

MS are buying these publishers for the big IP's like Elder Scrolls and Call of Duty they have little interest in the ones that don't make huge profits... and firing thousands and closing studios looks good on the next quarterly shareholder report. Gotta protect the share price.

Eonjay18h ago(Edited 18h ago)

This is all coming from the executive who thinks we should have the option to tip devs... apparently so publishers can pay devs minimum wage. Will someone think of the C-suite executives!!!

dumahim14h ago(Edited 14h ago)

That was from a former Blizzard exec. Did Phil make a comment on that also?

edit: Oh, it wasn't Phil who said this himself.

HyperMoused4h ago

Gott alove the tought process on that...gentlemen we need think of more ways to get money out of these..gamers...wait..what if they just gave us their money..like for free.

LucasRuinedChildhood18h ago(Edited 18h ago)

Yeah, the guy making $10m a year is hurting as much as those who have lost their jobs and are worrying about their future and supporting their family. /s

It takes a real lack of shame to even try put the Good Guy Phil™ spin on this. It's not going to work this time.

Profchaos18h ago

He's sitting around feeling sorry when he should of been doing everything in his power to get people jobs in other studios you're telling me after toys for Bob split from Activision there wasn't a opening in the call of duty mines for arkane it's just woah is me.

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