By Valenka
Insurgency was originally an idea that came to the mind of Andrew Spearin twelve years ago, when he decided to create a modern, infantry first person shooter based on his experiences in the Canadian Army. It was originally to be titled Operation: Counter-Insurgency (OPCOIN). Jeremy Blum, the founder of the Red Orchestra mod and New World Interactive, joined the development team and shortly after, the project was officially renamed to Insurgency.
It’s primarily a team-based, online multiplayer experience focused on tactical, objective-based gameplay. Players are able to choose between the US Marines or the Insurgents, with teams structured around the two squads. Within the teams are customizable player classes, such as the Rifleman, Marksman, Engineer or Support Gunner. Insurgency is quite similar to modern first person shooters of the same niche, but it brings an overwhelming handful of originality and innovation to the proverbial table.
http://s2.n4g.com/media/11/...
Exclusive screenshot of new map, Panj, currently in Beta
Insurgency features over twenty weapons with numerous attachments, but unless you plan on using a red-dot sight or something like it, there is no crosshair to help you. You’ll have to aim down the sights of your weapon and pray that you know how to use them. There is also a significant focus on realistic weapon behavior, including a free-aiming system and proper reloading animations. Shooting from the hip is still possible, but the free-aiming system makes it difficult. Weapons are also realistically deadly, as most rifles are capable of taking down players and enemies with one or two shots to the torso. It’s something you’ll notice right away when going through the optional boot camp to get a feeling for how the game has essentially revitalized everything you’ve known about shooters.
The aforementioned changes that Insurgency packs are also detriment on any players’ desire to embody Rambo, as teamwork is strongly encouraged in order to survive. You’ll find that communication is key but is also deadly; the communications system includes 3D VOIP, which allows both friendly and enemy players within proximity to hear you, requiring you to pay attention to your surroundings. However, it shouldn’t be too hard, considering that the HUD and UI are simplified, allowing for an immersive experience.
I found that for the first time in a long time, I was completely involved in what I was experiencing. Insurgency is truly captivating not only visually but generally, as the gameplay and overall experience is what you might come to expect from bigger…or mainstream developers who seem to completely ignore the kinds of things that would improve their formulas for success. Insurgency packs a wallop that I was not prepared for, but I kept going back for more. It’s intense, close quarters combat in distinctive and detailed environments that brought me uncomfortably close to a real-world urban warfare experience…and I love it.
http://s2.n4g.com/media/11/...
Exclusive screenshot of new map, Panj, currently in Beta
A feature that I fancied, that seemed to have been borrowed from Mass Effect 3 and improved upon, is the gear customization, which affects your weight, stamina and movement speed. Initially, I thought it was a better idea to get as much attachments and helpful add-ons as possible, but soon realized I was being rightfully penalized for my gluttony. I originally went into Insurgency not really knowing what to expect and I’ve suddenly turned into a gamer that will talk about it from dawn to dusk to anyone who will listen.
Insurgency offers ten game modes to choose from – Firefight, Infiltrate, Flashpoint, Push, Skirmish, Occupy, Ambush, Strike, Vendetta and Checkpoint – with all of them being crucially dependent on teamwork and communication. They’re all enjoyable in their own respect, but I found Infiltrate and Ambush to appeal to me the most. Infiltrate is like capture the flag, but instead, you must capture your enemy’s intel and return it to your base, and you only respawn when a teammate takes the enemy’s intel or if an enemy stealing your team’s intel is neutralized. Ambush involves escorting a high-value-target to an extraction point; I normally can’t stand any kind of escort mission, but it’s so much fun ambushing the convoy and taking out their HVT before they even knew what happened.
Insurgency is quite similar to modern first person shooters of the same genre you’ll see on the shelves from mainstream companies, but what Insurgency offers to the player is what separates it from its siblings and puts it on a significantly higher pedestal. To be perfectly honest, if Battlefield and Call of Duty had a baby that grew up playing Counter-Strike and graduated at Harvard University, that offspring would be Insurgency in a nutshell. It is everything a game of its genre should be and that’s why I’ve enjoyed it immensely, despite my distaste for the spoiled genre it resides in.
Insurgency is available on Steam for $14.99.
http://store.steampowered.c...
Day 24 | New World Interactive
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
Man I wish more games were like this. Emptying a clip into another player and having them scamper off is just silly. Not sure how nearly every shooter has come to that.
A really realistic war game. Seems like Arma.
Weapons that are actually deadly! You dont get many of those in online games these days!
I'd like to try it on consoles...
Arma is the best imho, let's see how this will be