No membership found for this user.

At a Glance: Cowardly Creations

Cowardly Creations is a four man indie group from Maribor, Slovenia and Sweden. They are currently working on a survival horror game, Uncanny Valley.

http://www.indiedb.com/comp...

Uncanny Valley is a survival horror indie game. Cowardly Creations is tired of seeing action games marketed as survival horror, so they decided to make their own, true-to-the-genre game.

You play as Tom, a newly recruited security guard at a remote, closed down facility. There are only two people there, him and another security guard, sharing the shifts between night and day. Soon, Tom starts exploring the abandoned facility only to discover some very interesting things.

The game will feature a huge facility with multiple floors and buildings, open for exploration. Your job is to collect as much information as you can and figure out what the heck was going on in there. But beware, there are things preying on you, and everything is not as it seems.

http://uncannyvalleygame.tu...

Play on: Steam
http://steamcommunity.com/s...

http://s2.n4g.com/media/11/...

Mini Q&A
Answers from Tadej Kupčič,Project Director, Programmer

Why do you make games?
Because it's fun, challenging and creative! Designing new worlds, interesting characters and new game elements can never be boring and it's extremely rewarding when you see someone explore the worlds you created with enthusiasm and childlike wonder.

Why should people play Uncanny Valley?
I’m a huge horror fan and I want to create a great, genuinely creepy game without relying too much on panicky combat or cheap jump scares. I want the players to experience psychological fear and make them afraid of consequences. This is why we decided to implement a thing called the consequence system, which changes the main character and the world/characters around him depending on the things you do. The game also has a logical world progression, where the players can interact with environment to find new paths - for example, you can knock down a door with something heavy or climb through a vent to exit a room instead of searching for a key. I think all these things combined will make for a fresh and an interesting experience that every horror fan should enjoy.

What element of game design do you hold above all others?
I don't think I can choose just one, as every core design element should be important, especially for a horror game. It must be well written, sound and music play a very important part, the difficulty must be tough but manageable... I try to polish every game design element as much as I can, but if I had to pick just one, I would always side with gameplay before everything else (story, music, world design), as that is obviously the most important thing in games.

Today’s Stories:
Giveaway: Steam Gift Codes and a Copy of Uncanny Valley - AND enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Cowardly Creations: http://n4g.com/user/blogpos...
Developer Blog: Why Indie Games Matter: http://n4g.com/user/blogpos...

Day 12 | Cowardly Creations

MrxDeath3576d ago

this game looks great
i loved that it's a horror based game !
they did a good job on the art style :3

oasdada3576d ago

Cant wait to get my hands on this.. the screenshot alone makes me wanna know what happens next

Derekvinyard133576d ago

Gameplay before everything else, amen to that bro

SpeedDemon3576d ago

Sounds interesting, I'll definitely give it a try.

MYDEATH213576d ago

I love when devs put effort into giving the player a psychological/emotional experience

Show all comments (38)
50°
3.5

Review - Sticky Business (Switch) | WayTooManyGames

WTMG's Leo Faria: "The Switch version of Sticky Business is less of a game, and more of a very clunky and shallow creative tool with not a lot to entice players for long. The progression system is silly, the gameplay loop lacks any kind of excitemente, and the controls and interface are embarassingly bad, never taking advantage of the Switch’s touchscreen, or even giving us the bare minimum of a completely cursor-based interface. There’s just no sense of accomplishment while playing it. It’s just downright frustrating. If you really want to play Sticky Business, and come up with your sticker empire of sorts (hey, I’m not judging), just stick to the PC version."

Read Full Story >>
waytoomany.games
250°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai11h ago

Wow what the actual hell 🤣🤣🤣

just_looken10h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye8h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken7h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno5h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop4h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger5h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer4h ago

It's not a remaster, it's a next gen update.

badz1493h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos3h ago(Edited 3h ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

Show all comments (15)
120°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein9h ago

Shouldn't be allowed in any field.

Inverno5h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k44h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson3h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu5h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson4h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -