Cowardly Creations is a four man indie group from Maribor, Slovenia and Sweden. They are currently working on a survival horror game, Uncanny Valley.
http://www.indiedb.com/comp...
Uncanny Valley is a survival horror indie game. Cowardly Creations is tired of seeing action games marketed as survival horror, so they decided to make their own, true-to-the-genre game.
You play as Tom, a newly recruited security guard at a remote, closed down facility. There are only two people there, him and another security guard, sharing the shifts between night and day. Soon, Tom starts exploring the abandoned facility only to discover some very interesting things.
The game will feature a huge facility with multiple floors and buildings, open for exploration. Your job is to collect as much information as you can and figure out what the heck was going on in there. But beware, there are things preying on you, and everything is not as it seems.
http://uncannyvalleygame.tu...
Play on: Steam
http://steamcommunity.com/s...
http://s2.n4g.com/media/11/...
Mini Q&A
Answers from Tadej Kupčič,Project Director, Programmer
Why do you make games?
Because it's fun, challenging and creative! Designing new worlds, interesting characters and new game elements can never be boring and it's extremely rewarding when you see someone explore the worlds you created with enthusiasm and childlike wonder.
Why should people play Uncanny Valley?
I’m a huge horror fan and I want to create a great, genuinely creepy game without relying too much on panicky combat or cheap jump scares. I want the players to experience psychological fear and make them afraid of consequences. This is why we decided to implement a thing called the consequence system, which changes the main character and the world/characters around him depending on the things you do. The game also has a logical world progression, where the players can interact with environment to find new paths - for example, you can knock down a door with something heavy or climb through a vent to exit a room instead of searching for a key. I think all these things combined will make for a fresh and an interesting experience that every horror fan should enjoy.
What element of game design do you hold above all others?
I don't think I can choose just one, as every core design element should be important, especially for a horror game. It must be well written, sound and music play a very important part, the difficulty must be tough but manageable... I try to polish every game design element as much as I can, but if I had to pick just one, I would always side with gameplay before everything else (story, music, world design), as that is obviously the most important thing in games.
Today’s Stories:
Giveaway: Steam Gift Codes and a Copy of Uncanny Valley - AND enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Cowardly Creations: http://n4g.com/user/blogpos...
Developer Blog: Why Indie Games Matter: http://n4g.com/user/blogpos...
Day 12 | Cowardly Creations
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
this game looks great
i loved that it's a horror based game !
they did a good job on the art style :3
Cant wait to get my hands on this.. the screenshot alone makes me wanna know what happens next
Gameplay before everything else, amen to that bro
Sounds interesting, I'll definitely give it a try.
I love when devs put effort into giving the player a psychological/emotional experience