"With the official confirmation that Sony will be cutting back its first-party support of the PlayStation Vita, owners of the handheld must deal with the realization that they own the PlayStation equivalent of the Wii U’s GamePad, but with the added ability to play indie games and the occasional third-party port on the go. Really, we should have seen this news coming sooner. The Vita never really got a good start out of the gates and, looking back, seemed doomed to fail from its very beginning.
But why? Why did the PlayStation Vita, a portable console that has seen some truly spectacular games, fail? How could a portable gaming system with such power and promise fail to catch on and give Nintendo and the 3DS a little competition?" - Travis Tucker
Bloodstained: Ritual of the Night has received a bunch of new DLC, including two new gameplay modes, for free.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.
Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...
They didn't spend years trying to develop their own baseball game. They wanted Sony's game.
They're scum.
"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."
Major kudos to Media Molecule for being an upright studio with principles.
Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.
But hey, at least there's an Xbox Games Showcase to look forward to, right?
Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.
Eh, the Vita only failed largely for three reasons.
The first was memory card prices. I am willing to bet that the Vita would have sold at $250, if it had simply supported Microsd. This is because the Vita, practically by design, made the 4 GB card worthless, since several games (even F2P titles like Phantasy Star) too large to fit on the card. Let that sink in, at the time you were asked to pay $20 for a card that couldn't even hold every game available on the system. This made the 8 GB card the first "real choice," though many viewed 16 and 32 the only "real choices," especially after plus was implemented.
The next reason was marketing. When push comes to shove, Sony never really marketed the Vita and due to that, many people never bothered with it. This problem was only amplified by what they actually bothered to market. The first commercial I recall was an MLB ad, which really made it out to be more of a remote play device, than a device all its own. The other big one was for Declassified, which is arguably one of the worst titles on the system. Sony really should have pushed Uncharted, Gravity Daze, WipEout, LittleBigPlanet and Soul Sacrifice a lot more than they did, as they might have painted a better picture.
The final reason was Sony's slow reaction times. You figure, it took months for the device to get the power to play PS1 classics and even then it never supported every title (leaving some of the best like Spyro / Crash unavailable). PlayStation Plus took close to a year (going off the Japanese release) to get implemented and was never quite that grand. For instance, Sony really should have swapped out the evergreen titles (Wipe / Gravity / Uncharted stuck around for nearly 2 years and were ultimately never replaced) with something more current and interesting to get new sales and many people were put off by Sony offering PSP titles instead of Vita titles. Even memory cards were poorly implemented going forward, as it took Sony way too long to finally release a 64 gb card.
Overall, if Sony had a clearer plan, cheaper memory cards (or just microsd cards) and actually marketed the thing, it probably would have sold much better.
The Daily Five: Reasons I wont click this article
1. VITA is awesome
2. VITA isn't dead
3. same as 1 and 2
4. same as 1 and 2
5. Click bait title is obviously click bait
It didn't failed.
It's underperforming.
Lol at yet another click bait article. It's true that the guys at Sony are idiots and treat the Vita as a bastard child, but the third party support from Japanese devs has been great.
I'll have fun with my Danganronpa 2, Project Diva 2, Senran kagura, SAO, Tales of hearts R, Disgea 4, Neptunia and more.
Vita is dead to those who don't own one.
Flamebaaaaaaaaaaaaaaaaaaaaaaaa aait.