The Asynchronous Compute Engines queue and control the GPU’s task scheduling, effectively ensuring that compute data is being synced up to the current version in memory. Another important task they perform is the scheduling of when a task is performed so that it doesn’t interfere or drain away processing power from graphical tasks. For more information please checkout our article here. Another good source of info is AMD’s own official whitepaper.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
Feral Cat Den return with Nirvana Noir, a sequel to Genesis Noir centering around two different universes, and it truly feels like a bigger bang.
LOL love that pic.
Basically I'm netural on this unless we see the actual proof on both sides about this, I'm just neutral!
Very good read and he does a good job of providing official documentation where applicable. What it seems like is though the PS4 has tons of untapped features rhat will only be avaliable with SDK updates making them avaliable.
Contrasting this against Sucker Punch's documentation, it seems like the biggest increase could come from better control over GPU compute scheduling.
I am also interested to see what kind of real world benifits volatile bit will provide. After all, L2 cache is way faster than even GDDR5 ram.
Dat pic :D
Hmmm.. Interesting, so ps4 is getting performance boost. Shocking../s