Marta Branco wrote: "The freshly released details regarding Destiny’s game modes, points towards a completely different direction. The five game modes appeal to originality and innovation but after a close analysis, I concluded that they're simply masking a tough reality. So far, Destiny appears to be nothing more than a traditional MMO."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Destiny is not even an MMO. Bungie have said so themselves. That's why they're calling it a "Shared-World Shooter" instead. It takes modes and cues from MMOs, but it is not an actual MMO itself.
From what I make of it (and my opinion is bound to change after E3) Destiny looks like a dungeon crawler similar to Diablo 3. They have said that it is truly about the grind for loot. And ultimately it's not gonna be a good game for the people who don't like pve (I don't know if they announced any pve modes or not)
What this turns out to be right now is Halo with a progression system with the end game goal to be the most uber leet geared character in the world. Encouraged by the fact that if you don't grind for loot, you get dominated by others in the pop game modes.
Well from what I have seen gameplay mechanics are very similar to Halo so at least it will not have the usual slow and clunky combat that pretty much every MMO suffers from
Whatever you want to call it, I don't care. I'm completely stoked for this game!
Whoever wrote the article should read up on Destiny