While most of us were enjoying The Elder Scrolls Online's endless possibility of exploration, Russian GPU testing site Gamegpu was busy trying to push the game's graphics to its limit and testing what GPU and CPU are good to play the game at max settings at 4K resolution.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
Am I suppose to see a difference in the Full HD and 4K other than the angle of the view? Doesn't seem worth putting the extra money into a PC just up it to 4K.
I can see they've posted 3840x2160 screens but if they were only running the same beta version (assuming the ongoing beta is a newer code) everyone else was, they weren't actually running the game in 4K.
Even when setting higher than 1920x1080 in the settings and having it stay when applied, internally the game still ran at 1920x1080 as that's as far as the beta would go.
I'd love to be able to downsample in this upcoming beta weekend though, the game desperately needed it.
4k is pointless unless you have a 4k display which is kinda pointless because there is very little 4k content.
Just imho :-)
So XFire/SLI is not supported fully in this game? Only the NVidias ran with dual GPU and it made no difference to frame rates from those results.
4k looks better even on a 1080p monitor (just look at them textures). I am not surprised though because the witcher 2's ubersampling was essentially rendering the game at 4k and sampling it down to 1080p, giving the scene better AA and more accurate color.