IGN: I was ready to die. Not one but two dwarven spiders blocked my way in the dark tunnel, and I knew that running would just allow them to spit their poison at my back. It was all up to me now, and thus I resolved to at least give them a good thwacking with my two-handed mace before I fell. I swung; my vision blurred red as they each hit me at once.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
ESO does have a lot of potential, I know the game is very generic, but the voice acting is great and the Elder Scrolls wrapper is very nice. The problem with ESO is the subscription model. I would like to play the game and I have no problem with paying $60 for it, but I am not paying a monthly fee for what they showed. I think a lot of people feel that way, which is a shame because there is a lot of potential here, as was noted in the article, and I can only hope that Bethesda Online takes a realistic look at the situation before they become the next Old Republic MMO.