Metal Gear Solid 5: Ground Zeroes has been met with a lot of criticism regarding the new information about the length. Fear not because Kojima has jumped up to defend these allegations.
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
Getting this game on day 1!
Well, the argument that they give about Journey would be valid if their price points were similar, but they are charging quite a bit for what essentially they have described as a tutorial.
I love the MGS universe and characters just as much as the next guy, but I think I might hold off on getting this until A) the price goes down or B) they release the inevitable GoTY edition with both Ground Zero and Phantom Pain on the same disk.
It will be interesting how this all turns out when all is said and done.
"Are Journey and Dear Esther long? Voltaire’s 18th-century writing Candide is like a hundred pages at most. Yet they are masterpieces of video game and literature"
That is the most ridiculous thing I've ever heard
Journey and Dear Esther are Indie games and when you buy them you get the full game. Oh and using 18th century literature as an excuse....lol
"Ground Zeroes is both a prologue to the MGS 5 story and, at the same time, a tutorial for a new Metal Gear"
The Tanker Missions in MGS2 were aswell yet we didn't have to buy that separately.....logic flawed.
"I want people to celebrate the new MGS like we used to."
Hey thats not our fault, you are the people making it, if people arn't excited as they used to be then something is wrong. I mean first another prequel which seems to be pushing the story, then you had Kojima going on about how it "didn't matter" if there was inconsistencies when it does in such a complicated story like this and now you have the fact they are trying to sell us the start of the game as a separate title. All that is NOT our fault
Take a look back to when MGS4 was coming out or even MGS3 compared to now...the hype just isn't there.
EDIT
Find it funny we have this article
http://n4g.com/news/1450275...
But the guy in this article is admitting it IS short as he's defending it
I could care less about the length. Kojima has never let me down so I will shell out for this because the more support there is for this well Phantom Pain will just be that much better.
Take my money!
So much damage control for this expensive demo