Paymium is a tax forced onto players by an inefficient industry, and better alternatives are available. It will take players rejecting the model entirely to force developers in that direction, - EDGE
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Yea whatever...
You don't wanna buy extra content you don't have to... End of story
Yeah paying full whack for half a game and then paying premium for the rest of it, great idea, wish I'd thought of it.
I play on ps4 and have no concept of this.... you pay $60/£40 for a game and then it has microtransactions like a f2p game?
I don't mind Paymium for those people with no time on their hands who just want to play the end game. I have no problem with EA doing this for Need for Speed for example. Even in FPS games to unlock weapons - a noob gamer who pays is still going to get pwnd by someone who has put the time in to level up.
But Paymium where the dev intentionally makes a game more of a grind to 'encourage' paying to speed up advancement is probably where I stop gaming regularly. Or the dev makes certain useful / desirable items pay only. Or the dev adds 'I win' items as pay only.
Tell a company what you want and let that dollar do all the talking for you. Don't ever believe a company (money) will think of you before themselves. It's all a matter of when unless we the gamers keep them in check; which we haven't.