Karam Elahi writes: "In our fourth round of Last Gen vs. Next Gen Graphics, we have the PlayStation 3′s and Xbox 360’s amazingly deep and visually arresting action-rpg, Dark Souls, developed by From Software, the same visionaries who created the cult hit Demon’s Souls for the PlayStation 3. In the other corner, we have the much-anticipated free-to-play title Deep Down, being developed by SCE Japan Studio and Capcom Online Games. Deep Down definitely looks like the next-gen spiritual successor to Dark Souls, Demon’s Souls, and even Dragon’s Dogma."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
huge jump i can't wait for both
I really don't want to hear anything else about Deep Down unless it's a release date.
deep down is freaking gorgeous! If the game play is anywhere near as good as Dark Souls though, I'll be happy. I would just appreciate something a little easier. Grinding isn't fun to me, no matter how satisfying beating bosses is.
another great piece of journalism.....omg.....who approve this site?!