AusGamers had a chance to sit down with Respawn's Abbie Heppe to discuss Titanfall, life at Respawn, indie versus Triple-A and much more.
One of the topics broached was whether or not Respawn would remain an indie developer after Titanfall, especially with so much interest in the title and developer.
"We’re not looking to get bought any time soon," asserted Respawn community manager Abbie Heppe to AusGamers.
"It’s so a part of who we are. I think, if anything, with the history of the studio and what we’re doing, I don’t foresee us being bought any time in the near future.
"I’m sure there’s a bunch of indie developers out there cringing right now, going “they’re not really indie”, but we’re not owned, which is not the same; I get it. I always feel weird about saying "indie" too, because we have a publisher -- although indie games also often have publishers -- but because we’re higher budget, it seems weird to say that we’re indie. But we are."
Read the full interview for more.
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Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.
Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.
this is stretching the word "indie"
the true spirit of the word means making a game true to the vision of the creators.
I wonder if they insist on maintaining ownership of IP's. After what they had to go through with Activision, I would think that they might want more control over their work.