From the article: "GTA IV was being developed for Xbox 360, because the PS3 didn't arrive the market until a year after the launch of the Microsoft console. They had/have a whole year more experience with the Xbox than with the PlayStation. Not to mention that the developer kit of Sony was allegedly terribly organized. The not so good organization and the lack of experience (in comparison) are the reason why Rockstar games kept looking better on the Microsoft console."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
PS3
Getting it on 360 cause thats where my friends are at. And its my own policy that multiplats go to my 360.
ps3 for the superior multiplats, and thats where all my friends play.
PC ofcourse.
PS3.
I'm pretty sure the PS3 is the lead platform. At least I remember hearing it somewhere.