There has been a rash of ugliness in the gaming world lately -- and it’s potentially more damaging than court battles or political posturing about game violence could ever be.
A small minority of players are threatening to drive some of the most talented people making games out of the industry with their bullying, harassment, and threats. Polygon's Brian Crecente has worked up the definitive piece on this subject, and it's absolutely a must-read for anyone who cares about video games.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
"How gamers are killing the game industry"
What an idiotic article with a very minimum amount of time invested in writing what is essentially a review of the treyarch death threat and this latest bioware death threat.
Gamers aren't killing the game industry, idiots that happen to play games are the ones to blame.
You are going to come across "jerks" and bullies in every line of work, every where you go, no matter what. That's life. I'm sorry if there are some people in the game making business who are so terribly sensitive to such things that they are quick to pack their backs, take the money and run, but GET OVER YOURSELVES. Grow a backbone, get out of your mommy's basement and catch some sun.
GAMERS are not killing the game industry. Without them, there would be no game industry.
Gamers are affecting the industry. They won't say it. They will have every hammer and gavel ready for everyone else besides themselves. They will cruficy MS and demand that they "prove" their worth. They will spit upon Randy Pitchford's picture for offering a season pass without all DLCs included even though it stated that the choosing of what's in the pass is at the discretion of the developer. Even this site display the hypocritical, bratty, self serving natures of gamers.
Rather you like it or not, gamers are affecting the industry to some degree. Gamers complain about franchises and games that carry the same framework as other games, yet if a developer tries something new, he is chastised for it.
Gamers really need a class in decorum and tact. To say otherwise means you're one of em.
The modern-day military shooter is killing the gaming industry
Call of dookie is killing the game industry