90°

Ideology masquerading as criticism is what's truly "problematic"

Jacob Ross at Save/Continue writes:

"When I read a video game review of any sort, be it professional or otherwise, I carry aboard certain expectations. I expect the critic to have a base level of gaming competence as to not compromise the review with irrelevant frustrations of their own creation. I expect the critic to have the writing ability to expound on their praises with clarity and levy criticism with incisiveness. I expect the critic to have finished the game, or to have experienced enough content to render sound judgement in the rare cases where just "beating" the game would be short of comprehensive.

Many reviews fail to meet even these most basic of standards."

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-Gespenst-3906d ago

This guy's just another one of those people who desperately want games to exist in a bubble safe from issues of politics and culture, and he's trying to force them into that bubble. They can't and never will be able to exist outside those things.

This isn't "ideology" we're dealing with here. We're dealing with humanism, sensitivity, decency, and responsibility. If it were ideology, there would be an underlying power motive- a grab for some manner of supremacy. Ideology is deployed as a "hypothetical universal"- a distorted form of reality taken as reality itself as a whole. This allows for exclusivity and exclusion, as well as elitism. These things enable the assertion of a kind of power over others. This is not what cultural critique is. Cultural critique aims to question preconceptions and complacencies we have, as well as to heighten people's consciousnesses about what is fundamentally the idea of living in a world with other people, and the responsibility, consideration, senstitivity, decency, inclusivity, and respect that this requires.

Godlovesgamers3906d ago

"They can't and never will be able to exist outside those things"

Actually they can/could and did for a long time, not that you're old enough to even know, or perhaps you just don't remember, being 36 years old. There was a time when a video game was just a game. You could play it and not feel disturbed by the choices it offered or the indecent and pornographic way it presented female characters. There was never a worry of a game offending someone's personal beliefs. I believe that Nintendo is a company that still envisions video games this way and there are still a few Dev's out there conscious of these issues as well. However as the ceiling of the gaming demographic heightened, dev's realized that in order to keep the older gamers playing they could no longer only design games meant for teens and children, and with that the segue into adult or "M" gaming became more prominent as well as the inclusion of so called "adult topics".

Decency doesn't need to be scientifically dissected in order to be understood. The fact that a game like Dragon's Crown is a blatant porngraphic portrail of woman doesn't need to be broken down to be seen and understood for what it is. We're talking about a game that has the Sorceress eating in one scene with honey or some liquid dripping out of her mouth and it running down her tits. You don't to be a rocket scientist to understand what that scene implies. It adds NOTHING to the game play and exists for no other reason than to be what it is; a pornographic representation of a woman and an eye-catcher to perverts.

Beneath your pseudo-intellectual rhetoric is an obvious desire to perpetuate an agenda of moral ambiguity in which culture is the standard by which decency is judged and not vice versa. It's sickening, apathetic, and pathetic and it's this subtle inching towards embracing a grey foundation of morality that is slowly yet surely devouring/corrupting the values and goodness of this World.

Do you even have children?

-Gespenst-3906d ago

"Beneath your pseudo-intellectual rhetoric is an obvious desire to perpetuate an agenda of moral ambiguity in which culture is the standard by which decency is judged and not vice versa. It's sickening, apathetic, and pathetic and it's this subtle inching towards embracing a grey foundation of morality that is slowly yet surely devouring/corrupting the values and goodness of this World."

I'm sorry, what? How on earth did you arrive at that conclusion? Sure a cultural understanding of human behaviour tends to undermine any absolustist notions of morality, but I'm not interested in that. That's a truism, it's obvious. There is nothing in everyday reality that is black and white, and we have no access to absolutes. However this doesn't mean we can't strive to create the best most inclusive culture and society we can, regardless of how provisional or contingent it may seem. We have to work with what we've got, and stupid ass games perpetuating juvenile understandings of the whole gamut of human experience are not at all conducive to the achievement of such a goal.

You say games once existed outside culture, and to an extent you're right, at least if you're talking about mass culture. Games still had, and influenced- a sub-culture of gamers in their early years. Gamers which may have gone on to become developmers and whatnot, who themselves would have built atop that cultural foundation. Today, games are much more prominant in mass culture, and are approaching ubiquity. They're less a niche market than ever before, and with cultural ubiquity comes enormous influence. People accept what they perceive to be popular, it makes them feel secure, they learn from and absorb those things. Like it or not, games cannot be put in a bubble anymore.

I by no stretch of the imagination am a nihilist or a moral relativist. I love the world and everyone in it, and in fact, these "values" and the "goodness" of the world you so extol are perhaps not as great as you might think. Most of our consumer, capitalist values that seem so secure and lovely are in fact built atop historical violence, genocide, exploitation, and displacement, all in the name of a relativist materialism devoid of any spirituality or long-term moral concern- which is very much installed in the superficial global culture that's growing everyday. In fact our culture and our understanding of eachother and of the world has its roots in a lot of those foundational imperial values. Critique therefore ultimately aims at a post-imperial world, first by deconstructing the world as it currently is, and then implicitly suggesting a far more inclusive, trustful, honest, and less pathologically competitive world.

clrlite3906d ago (Edited 3906d ago )

I don't really think he is saying that, after reading most of the article so far.

He even went as far as to say:

"Subjectivity within reason."

...which related to one of the main themes of the article, which is that reviews are supposed to be mostly objective, leaving out personal prejudices, bias, agenda, etc. (for the most part)

You are correct that games shouldn't exist in a bubble, but he mentioned that critics are free to address those issues as long as they don't ignore positive aspects of the game as well.

The author references a review of bladerunner where the author ignored positive aspects of movie because they personally(subjectively) were angry about certain aspects, therefore making them lose an unreasonable amount of objectivity.

I find that a lot of the overly sensitive sensationalist reviews are often pushing some agenda anyway, like trying to get people riled up, make a name for themselves, get hits or sales, exact some kind of fury upon something they don't like etc.

A responsible reviewer can voice their concerns and still give commentary on what other positive aspects the game may have to offer.

Hicken3906d ago

Responding to either of those two above is a waste of time. They're so intent on promoting their own ideologies as the best path for gaming, and for people in general.

clrlite3906d ago

You may be right, but I hope we all learned something today, and I really enjoyed the conversation anyway.
Nothing wrong with a little bit of (somewhat) intelligent (relatively speaking of course) "debate".
Nice change of pace.

iceman063905d ago

I agree. Maybe I missed something, but it seems like they have valid arguments about something that wasn't really brought up in the article. They are talking critiques (which are much more broad) and the author is talking about the nature of reviews and the need to check ideology at the door in pursuit of relative objectivity.

iceman063905d ago

"A responsible reviewer can voice their concerns and still give commentary on what other positive aspects the game may have to offer."

This is, in fact, is their only JOB! It's the reason why reviews should be read. Not for a number. Not for some false sense of justification of a purchase. Simply to get a commentary from a industry veteran that reflects the merits, if any, of a game in relative comparison to what exists already.

Swiftfox3906d ago (Edited 3906d ago )

I am speaking as an artist and one who wishes to see video games elevated into high art within the cultural eye.

Firstly; posting an article attempting to convince others to leave notions of fully critiquing art at the door in favor of formalistic review might be better served if the author didn't place pictures of sexualized women all over their piece. It comes off as immature, and gives me the idea you're simply defending your desire to see over sexualized women in the medium of games. Which you are.

There is a difference between a review and a critique. A review is an overview designed to benefit the consumer. A critique is an assessment of artistic concepts using many different viewing methods to explain the piece and it's meaning if any.

I am all for defending games as a medium of art. Games should be allowed to tackle mature, controversial topics as much as film or books can. However, defending the medium as an art to achieve a selfish agenda that does not benefit the medium as an art, is a fruitless and pathetic endeavor. The over sexualization, the pandering to people based on their gender, the conditioning of a product to sell as much as possible---is not art and does not lead to art. The inclusion of any of these should classify the game as poor. Gameplay can not and should not forgive sexist, racists, or other any other type of dehumanizing ideas. Holding up the “art” shield to defend your position when it suits and benefits you, not only damages the elevation of the medium of as art, but makes you look foolish.

On a final note: “Because despite your vile portrayal of us as oafish, adolescent boors who instinctively holler and drool at even the slightest glimpse of cleavage, we are not stupid.” --Quote from the article.

I find it interesting the author didn't refute the generalizations made against him and the group he represents, he simply clarified -as they stand- to be of satisfactory intelligence. Made me giggle.

-Gespenst-3906d ago

Well said.

Particularly this: "There is a difference between a review and a critique. A review is an overview designed to benefit the consumer. A critique is an assessment of artistic concepts using many different viewing methods to explain the piece and it's meaning if any."

Dougstyles3906d ago

The pictures were not chosen out of some petty desire to offend readers and cackle at their expected disgust, but because each game represented has been subjected to undue levels of critical scorn for purely aesthetic reasons.

To suggest that I only hide under the aegis of "art" when it suits my particular sensibilities is to completely miss the point of the piece, and also to make a widely inaccurate supposition based on pure conjecture. I would never dock a game points for the sole reasons that it featured content that made me ideologically uncomfortable. Ever. It's poor form, bluntly. Artistic merit is not wholly voided simply because someone, somewhere was offended or, likewise, because they were pandered to. It's a ridiculous notion, to be honest.

As for your parting snipe, I would suggest that it isn't my responsibility to refute gross generalizations, but rather the responsibility of those perpetuating them to stop with their nonsense.

clrlite3906d ago (Edited 3906d ago )

I was also kind of puzzled by how many people took your article, made all kinds of assumptions about its meanings/motivations, went off on all kinds of tangents that didn't even seem to be based upon the article, etc.
I appreciate them wanting to elevate the perception of games, but censorship and art don't always work together. For people to say a game is not art because it is "such and such", that would be based upon their subjective definition of art. Therefore they are speaking objectively about something that may be defined largely subjectively, and this in itself may hurt their credibility. Also, before anyone says that art is already defined objectively, or by some other means like webster. It is also defined subjectively, just like many things.

-Gespenst-3906d ago (Edited 3906d ago )

Do you see the problem with what you're saying though? Your position is akin to the solipsistic Randian position of free-enterprise / free-speech. These are fundamentally based on the notion of the individual being the measure of all things- a value which just cannot function in a world which is fundamentally lived in by billions of other people. It's a terrible attitude to have- know me, know my ways. We have a responsibility to be good to other people. PARTICULARLY people who might be considered marginal in society. How do you think a gay person who is also a gamer feels when a game relentlessly drives home heteronormative notions of sexuality? How excluded do you think that makes them feel in the world and in their hobby? Expand this to numerous narratives, and you see that a lot of issues in the world are represented in really juvenile ways by videogames. You can't just turn a deaf ear to people who are suffering in the world. It's therefore important that we address the idiocy that's rampant in games, and even in gaming culture. A person has EVERY right to be offended by a game's portrayal of whatever it happens to be portraying. You seem to want to silence that- to suppress that- which is, well, borderline fascist.

You might say that art never broke new ground by being conservative. This however, is not a case of conservatism, this is actually a case of exploding what has become a conservative fixation- attacking stupid preconceptions and assumptions about the human experience that plague videogames and working as artists within a community. Incredible art is still possible within such a boundary, art that is fact potentially the most resonant in human history because of how considerate it is of the human experience. The view you espouse is actually a very hackneyed and old one, and actually rather neatly belongs to the imperial attitudes that plague games and get so challenged by critics.

The images we conjure up, the words we speak- these things aren't without significance. They define our experience and our perceptions and our history. We can't afford to ignore them and their impact upon culture, particularly when they're as stupid as they are.

clrlite3906d ago

Just are reviewers are free to voice their opinions within their reviews, the author is free to give offer his opinion, and you are free to offer your critique of his article. Which of course, based largely on your opinions.
Coincidently, you didn't mention any of the points within the article that may have value, which is ironic considering what was mentioned in the article.
I appreciate your comment and I did learn some things from it. Actually I appreciate all of your comments, including the authors.

rainslacker3905d ago (Edited 3905d ago )

"Gameplay can not and should not forgive sexist, racists, or other any other type of dehumanizing ideas"

I generally agree with most of your post. But I do take issue with this comment. Gameplay is part of the art of games. As such the art should be what it is, and not bow to what is socially acceptable because others may not consider it art, or because others will consider it a poor game.

Art in it's very essence is the creators interpretations of their view on society or culture. Sometimes abstract, sometimes quite clear. This presentation can be either critical or accepting of those themes, whether offensive or not, but all of it is considered art.

In that vein, a person critiquing the art, can indeed express their distaste or acceptance of what is portrayed based on who they are, or based on other data that they seem fit. It's not really the place of the artist, or others for that matter, to really say that the critique is wrong, only to discuss their own reasons why they believe differently. Basically art is subjective, and both the viewer(or criticizer) and the creator will see things differently, even if in the most minute of ways. Sometimes they will have similar views, and other times they will be different.

However, a reviewer is as you say. Someone who reviews should do so in the interest of the reader, not their own personal biases or agenda's.

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Sidology3906d ago

In total agreement. Reviews should at least strive for objectivity. Once you let your personal feelings seep into a piece, it loses credibility as a review.

240°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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darthv7220h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle7h ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic18815h ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio4h ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Lightning775m ago

What he said was facts. How he plays games is no concern of you. Don't get too mad about it.

Cacabunga7h ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

shinoff21836h ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga5h ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

itsmebryan1h ago

@shin
Well keep it simple Sony 's operating income is down 26% and Microsoft's is up 32%. No MS spin there, just facts. 😉
Cheers

romulus2314m ago

Odd that a company that touts you dont need the hardware to play is already touting another console in the works.

darthv722m ago

They are not reliant on the HW but still want to maintain a presence (no matter how small) is a good thing. It shows commitment to the craft. It reminds me of SNK and how they made games for their own hardware (Neo Geo) while also making them for others because they knew there was a market to do so. They knew they would sell more to others but also sell to their own niche fan base.

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purple10110h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos9h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac8h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad8h ago(Edited 8h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1018h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos7h ago(Edited 7h ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic6h ago

So basically PS and PC gamers' money is keeping Xbox on life support.

Show all comments (30)
140°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein19h ago

Shouldn't be allowed in any field.

Inverno15h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k414h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson13h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu14h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson13h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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Rebel_Scum18h ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.