Saiyan Island reveals new footage of the story mode and new interviews with Namco Bandai.
VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
GearNuke: "PlayStation Store in US has a massive sale this week introducing popular Japanese games like Metal Gear Solid, Demon's Souls, Resident Evil and much more."
Considering Pier Solar...
Also, why is it more expensive to by Zone of the Enders together than separately?
I'm so conflicted on whether or not I should buy this game. It look good, but so have all the last few DBZ games and they've stunk!
This really looks underwhelming these days. Are japanes developers missing money or talent to move forward?
I really want a budokai 4/burst limit 2 like game. Wont judge this game untill I try it, but ill give them credit for trying something new.
All these Dragon Ball games are just like the PS2 era, but minus the fun. I though with all this extra power the PS3/360 have that least we can have destructible enviroments,realtime damage effects,more realistic FX and have all the storyline the comic books had. It be nice for once that a DB game offered more than the comic book offered. I want to turn someone into a cookie with Majin Buu's fatality attack.
comic books... really. These arent even new apart from the first one, saw them all like a week ago