A person playing a first-person shooter video game like Halo or Unreal Tournament must make decisions quickly. That fast-paced decision-making, it turns out, boosts the player's visual skills but comes at a cost, according to new research: reducing the person's ability to inhibit impulsive behavior. This reduction in what is called "proactive executive control" appears to be yet another way that violent video games can increase aggressive behavior.
We have many great Call of Duty games with bad Campaigns in the series and Call of Duty 2025 could very well become one of them.
More hyped for CoD 2026.
IW's at helm. Supposedly doing an engine evolution similar to MW'19. Evident by the current-gen only rumors.
I uninstalled cod24 the campaign was just cobbled together that dream state you go in and then there's that boss that throws gunk at you. How can you have boss fight in a cod
Call of Duty 2025 is heavily rumored to feature a ton of positives for the Zombies mode including 6 maps and the Grief mode! Dive in.
Call of Duty 2025 zombies could have six fully-fledged round-based zombies maps throughout the games life cycle, Insider Gaming's Tom Henderson has learned.
Well, I'm glad it reduced my impulse control. My reflexes were vastly improved by video games. Saved my life once when I fell through a ceiling, my body unconsciously grabbed two beams on both sides of me.
they are only talking FPS. what about other genres?
Wouldn't a reduction in impulse control be both good as well? It can make some1 shy be much more outspoken like it has done with me over the last decade.
People adapt. Things change. What pushed things to the limit yesterday might never come close to pushing it too far ever again. Or maybe you'll go ballistic tomorrow and ruin your life. I don't know, and neither do they.