I'm the kind of person who loves to fall in love. It doesn't matter what it is, be it a girl, a song, an artist, a tv show or a game. The recent thing I've fallen in love with is Dota 2, and NO I DON'T WANT TO HAVE SEX WITH IT. It took a while for for me to appreciate the small things that make it different from other MOBAs, some of those small differences took time to get used to but now they've just become part of the reason I love Dota 2.
It's hard not to laugh when you hear Clockwerk, a dwarven soldier who build a mechanical suit saying "I am a can of whoopass" when he kills an enemy hero, or Ursa, a bear warrior yelling "For The Cubs!" as he charges in to battle. The amount of character that each hero is impressive to say the least, each with their own unique back story, and that comes across in the game as well. Magnus, a rhinoserus like hero, who's mission is to find a mate, makes sometimes weird remarks to all the female heros like "Windrunner, you are always running through my mind." Each hero doesn't behave or sound similar, which is why you start to fall in love with some heros. Slowly you'll start randomly spouting "into the weave" because you've play too much Weaver.
Something that I feel has been lost in this generation of gaming was complexity and challenging gameplay. When studios are building a game with the budget of 100million and more, they can't afford to take chances on building a game that won't appeal to all segments of the market, essentially the game is turned in to the Jack of all trades. Dota 2 doesn't worry about trying to please everyone, it's built for gamers by gamers who aren't afraid of a little challenge, gamers who aren't don't see failure as something bad, but rather as an opportunity to learn and evolve.
The involvement of the community has been a pillar from the start of Dota and it continues in Dota 2. With the community making cosmetic items, couriers and skins, the game is at the whim of the players, something that is rare these days in video games. Additionally, those items that get accepted into the game are sold or drop with the creator getting a cut of the profits. Various item creators have turned this into a means of living, I wish I was creative enough to think of a courier of a dachshund chasing a wiener on a stick or a chicken with rockets strapped on to it, it's so great to see everyone coming up with ideas to make the game more enjoyable.
If Dota 2 was a girl, she'd be a nerdy girl with glasses, a little acne, she's into anime, some freckles and loves game of thrones. But once you give her a chance you find out she has a great personality, and you start to fall for her all those small quirks start to be what makes her different and why you like her. Eventually her acne cleans up and you find out you've been with a gem all along just like dota 2.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
WTMG's Leo Faria: "The Switch version of Sticky Business is less of a game, and more of a very clunky and shallow creative tool with not a lot to entice players for long. The progression system is silly, the gameplay loop lacks any kind of excitemente, and the controls and interface are embarassingly bad, never taking advantage of the Switch’s touchscreen, or even giving us the bare minimum of a completely cursor-based interface. There’s just no sense of accomplishment while playing it. It’s just downright frustrating. If you really want to play Sticky Business, and come up with your sticker empire of sorts (hey, I’m not judging), just stick to the PC version."
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
great read
I think you DO WANNA HAVE SEX WITH IT. You make me sick.