GenGAME writes: "Since The Legend of Zelda once made the bold proposition that players should be able to name their heroes, is it really so necessary for Link to retain his traditional usually-blond-but-sometimes-br own-haired young man appearance? After all, today it’s easier than ever for players to insert their own designs and adapt their characters to the image they prefer."
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
I'm not sure how that would turn out. The story would have to be crafted in a very clever manner for that to work. What if you have a Link who's a brawny, strong, jock-type in one person's game and a slender, smaller, more underdog-esque type of Link in another? How would the story accommodate both of these Links in the same game unless it adjusts based on how the customizations have been fitted?
It's not like Skyrim where your character is essentially nameless and then you make a name for yourself, Link is a fairly established character with his own personality traits (see his expressions in Wind Waker and it will be easier to understand this point). In Skyward Sword, he was a boy whom no one (except for a very awesome rendition of Zelda) believe in, whereas in Ocarina of Time, he was someone born with an incredible destiny and so on and so forth.
Don't get me wrong, I'll bet you there's a way to make it work very well, but I do have my doubts about the concept when considering the formula in its current state. Anyway, those are just my thoughts.