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Nicaragua

Contributor
CRank: 5Score: 100420

Cloud computing – let’s cut the crap Microsoft

I hate marketing speak with a passion and it’s for one simple reason, it’s bullshit. It’s there to give you the perception that something is better than a competitor product when in reality there is no advantage, and Microsoft’s latest romance with the word “cloud” is a perfect example.

“The power of the cloud”

“Leveraging the power of the cloud”

“Every Xbox One console will be backed by the equivalent power of three more Xbox Ones in the cloud."

It’s vague but yet it sounds amazing. Like some kind of mystical power that Microsoft has managed to harness for the good of mankind but can’t quite put into simple enough words for us gamer's to understand. But know this Microsoft has it, it will make things BETTER and only the Xbox One can channel this awesome force and convert it into pure limitless gaming joy – God Bless You Microsoft!

So what’s my problem? Well like I said I hate marketing speak and while the concept is real the marketing slant Microsoft are putting on it to try and sell you a games console is complete and utter bullshit.

Cloud computing is basically processing that is not done locally. You connect through a piece of hardware (in this case an Xbox One) to an external processer which performs whichever calculation is required of it and then sends it back to the local hardware for you to see. Anyone with a Google account can see this in action by opening a spreadsheet in Google drive and typing a few quick formulas – there is no spreadsheet software on your PC, it’s all happening via Google and “the power of the cloud”.

So this is nothing new, but what about using the power of cloud computing for gaming? Well yeah this is old news too.
Let’s first tackle Microsoft’s claims of “the power of the cloud creating persistent gaming worlds”. I could list numerous examples of MMO’s which have persistent gaming worlds, if for some reason they aren’t a suitable examples then I could also list Planetside, Dust 514, or even MAG as games which have persistent worlds. These are games constantly being changed by the outcomes of the numerous battles occurring within the game. Persistent worlds are nothing new.

How about being able to change games on the fly? Microsoft talk about developers being able to use “The power of the cloud” to be able to tweak multiplayer game settings, adjust weapon stats, enable or disable one off events. Again this is nothing new and was utilised by Uncharted 2 on the PS3, as well as numerous PC games.

OK, so let’s talk about the biggie. Microsoft claims that the Xbox one will be able to use “the power of the cloud” to improve graphics and in-game AI. That’s bullshit pure and simple. It’s as much bullshit as a kid standing in front of Kinect and scanning his real life skateboard into a game for use. Technically it’s feasible on some kind of level but its real world application for a game is total fantasy. There are far more technical articles that have been written on the subject which I will link to below but the summary is that the network lag is too great for the cloud calculation to provide any kind of viable in game benefit to graphics or reactive AI.

But let’s hear from some developers on how they are going to use the awesome “power of the cloud”. Respawn Entertainment are making one of my most eagerly awaited games – TitanFall which is widely promoted as “only possible through the power of the Xbox cloud”, which also goes some way to explain why it’s not going to be available on the PS4. So what are these cloud enabled features that tie the very core of this game to the Xbox One..?

Respawn's Fairfax McCandlish answers this in an interview with Joystiq. To summarise he states that essentially, cloud computing helps matchmaking, allowing dedicated servers to be spun up on a moment's notice to handle multiplayer matches and find you the most local option when searching for a game. So the power of the cloud enables matchmaking...ok, wow consider me completely unimpressed.

In closing (and to quote Public Enemy) – Don’t Believe the Hype. Any internet enabled device is capable of cloud computing, the Xbox One is nothing special in this regard. What you are being sold is vague marketing gibberish – do not fall for it.

Please do not interpret this blog as a criticism of the Xbox One console itself, just the marketing nonsense Microsoft have chosen to surround it with.

Digital Foundry’s excellent analysis of Cloud Computing on the Xbox One - http://www.eurogamer.net/ar...

Chaostar3959d ago

I'm right there with you, every time an MS lackey said something like "infinite power of the cloud" or "magic of the cloud" I cringed hard.

There's a fine line between marketing your product positively and outright lying and MS have crossed it in the case of the cloud.

Great blog and thank Glob for Digital Foundry and their truth finding wizards and pixies. Can't wait to see their tech analysis of cloud on vs cloud off, should be pretty entertaining.

dedicatedtogamers3959d ago

I don't know why anyone should be surprised that the Xbox One features are vanishing in a puff of smoke now that people are taking a closer look at the PR claims Microsoft has made. MS always does stuff like this: promise you the stars, and then when you buy their product and open the box, you find a gold sticker star with the warning label "stars are not actual size, or actual stars"

Power of the Cloud is the new "Power of the Cell".

Oschino19073959d ago

But hasn't the Cell proven it can produce superior games?

The Cloud is different, MS can promote it but it doesn't mean they have a monopoly on it. Cloud computing can and eventually probably will be used on the PS4 at some level.

HammadTheBeast3959d ago

It can, but nowhere near what people said it could, at least not in the current state with its connection to the GPU and with the limited RAM.

Cloud computing will probably be used on the PS4, PS+ users can already save game files to cloud servers and things like that.

kayoss3956d ago (Edited 3956d ago )

@Oschino1907
The difference i believe is that the "cell" does all the computing locally where as the cloud, the computation is being sent off to a server where everything is computed and sent back to the local machine. I might be wrong though the problem with this that the article mention is latency and bandwitdth limitation. What happen if a person who wants to play game that uses cloud computation but dont have internet access how would they play?

hennessey863959d ago

The tec isn't there yet, in the future cloud computing will be possible for graphics etc.

Nicaragua3959d ago (Edited 3959d ago )

I'm sure that in the future nuclear fusion will be possible on a domestic level, but don't try and bullshit me today by telling me that's what's happening inside an Xbox power brick.

wtopez3959d ago

Pretty sure nobody said that, Nicaragua. What I believe hennessey86 is trying to say is that no technology launches fully developed. It's kinda dumb to call bullshit on a product that isn't even out yet. Just because cloud computing has been around for a while, doesn't mean that in a few years time it can't be used in the way MS is touting. At the end of the day, it's all data.

Nicaragua3959d ago Show
HammadTheBeast3959d ago

Not for a while. Until a lot of people have very high speed internet, its not happening. Even the slightest ms of latency and lag can have textures floating behind or the game pretty much breaking down.

kayoss3956d ago (Edited 3956d ago )

I mean even with high speed internet its going to be a problem. Internet drop out, internet cap and etc... This will play a big role in how success or how failed this going to be. Relying on the internet is a bad idea.

Games4M - Rob3959d ago

I actually find Microsofts PR speel kinda insulting. They come up with this far fetched nonsense and put it out there with a straight face as though we are going to lap it up like brainless idiots.

Of course there are plenty of brainless idiots lapping it up and regurgitating this cloud computing crap all over the Internet already so i guess Microsoft knows its audience when it writes this garbage.

MysticStrummer3959d ago

Yeah there are plenty of people on N4G who apparently believe all the cloud marketing BS.

Maybe they're just pretending to believe, or maybe I'm giving them too much credit.

Why o why3959d ago

Ill find Loch Ness and the the Yeti inside the x1 I swear.....I just see it as it is, pr speak. What annoys me is the people who regurgitate it like they have more than zero percent proof. Hope and conjecture wont change reality. Time will tell but I wouldn't hedge my bets on cloud computing doing what the 'speak' implies it does.

RavageX3958d ago

I think the type of people who feel they have to be, "loyal" to a company,game system, and/or service are the ones who believe this sorta thing.

They believe because they NEED to. The idea that they are having smoke blown up their asses is unacceptable, it can not be fathomed. They are the same people who LOVED the idea of DRM, simply because MS said it was the future.

It's kinda like that guy/girl who is always being told by (good)friends that their significant other is cheating on them, but they won't believe it.

They start finding texts, emails, and such yet they STILL won't believe it. Then comes the day they actually catch them in the act but instead of accepting it, it somehow ends up an accident.

"They didn't mean to do it, I forgive them..."

generalthadeape3959d ago (Edited 3959d ago )

The only thing I want "in the cloud" is my games saves-- all the rest of this stuff is simply too vague to even register on my gauges.

I highly doubt any of this cloud nonsense will make one iota of a difference when it comes to actually making the games we play any "better" in any sense of that word.

nosferatuzodd3959d ago

lol i know its crap from day one but don't tell the Microsoft fanboys that let them live in their delusions

Show all comments (38)
170°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai7h ago

Wow what the actual hell 🤣🤣🤣

just_looken7h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken3h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno2h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop47m ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger1h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer35m ago

It's not a remaster, it's a next gen update.

badz14912m ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

100°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein6h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k41h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson29m ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu1h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson30m ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra303044m ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.