For a little over a couple years, gamers have dreaded the online pass. It’s a shot to the heart of gaming, and with false excuses from companies, and more and more publishers taking on the practice, it seems unavoidable. But what if the online pass is one of the best things to happen to the gaming industry?
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Alrighty then... tell me what percentage of that online pass revenue goes to the developers (not the publisher)...
Also player information takes up space on the database so while used games may not increase the server load it does use up storage space... but is that storage space worth $15? NOPE (I know a bit about how online games work since I am currently making one)
They then may argue that those buying used would have otherwise bought the game new but my stance on this is that a game is only worth what I am willing to pay. If I don't want to pay $60 for a certain game but am willing to pay $40 I will buy the best product available at that price. If a new copy of the game got discounted to that price I would gladly pay it, otherwise I may decide to get a used copy at with a target price at around $30 (as I value that particular game to be $40 when new...)
Not everyone buys that way of course but the other point I will make is that it should be the job of the developers to reduce the amount of used games available for resale... make a game that I would be highly unwilling to sell... If the game is fun, deep, and offers lots of replay value there will be far less used copies on the market. (or even make a game people would get emotionally attached to)
Too often this gen games have left me unsatisfied and they start collecting dust. The only notable exceptions for me are Demon's Souls, Dark Souls, Valkyria Chonicles, and SOCOM: Confrontation.
Last gen this list would have been much longer...
Oh yay, another article to bring down.
"For starters, the online pass encourages buying new."
No it doesn't. What it actually does is either encourage piracy (so the individual literally only pays $10 for a $60 game) or encourage no actual purchase. When people feel ripped off, they tend to not like it and avoid it altogether.
"Would you rather your money go to the people responsible for the game, or your friend, or Gamestop?"
Considering that the people who make the game aren't selling me the game (they sold it to Gamestop to begin with), I don't care who gets the money off a used sale. The publishers/developers were already paid for the one game they supplied, they shouldn't be paid again and again for that one copy.
"While this claim is partially correct, it has to be said that by buying used, you’re giving the developer 0 dollars and taking up server space."
I hate this lie. Look, if someone bought a game new, got sick of it and sold it to a friend, his/her space is being taken up on the server. Not a brand new space. It's not a new game that requires a new spot. It's a used game that already had a spot assigned to it. And in the off chance that it does require a new spot, what do you think happen to the old one? That's right, it's gone.
"While it does punish those without internet access who may buy the game new, it also makes sure that, again, the money goes towards the developer."
You haven't explained why the developer deserves multiple payments on ONE copy. Why should gamers be punished for greed? The developer didn't do anything to earn that extra payment, so why should they get it?
"the developers and publishers just want to be paid for what’s rightfully theirs."
Which they are every time they sell copies to Gamestop.
"If you enjoy something, you should support those who make it if you want to see more of it."
Which they are every time they sell copies to Gamestop.
"The online pass may be, at first glance, a horrible idea. But upon further inspection, all it is is a request from publishers and developers to be paid for what they’ve put hundreds of hours of their life into."
Nope, it's still a horrible idea. Again, they haven't done anything extra to earn extra payment. In any other industry in the world this is a clearly understood concept. In the gaming industry, publishers and developers believe they are entitled to more money they didn't earn because they didn't provide anything additional to what is already on the disc that was bought and paid for.
"And that, my friends, is why the online pass is the best thing to happen to the industry this gen."
And you just went Full Retard. Never go Full Retard.
online passes SUCK when you rent your games
I assume Always-Online will be a good thing after a couple of years , right ?
The only justification for online passes is greed. The initial sale is all they should get. I don't understand how people can say its not supporting the dev. I guess buying used cars isn't supporting the car makers. Or a house thats not new............ you get the picture.
The issue here is that companies like EA see the money gamestop makes on used games, and have now tried to find a way to get in on it. And THAT is why online passes exist.